Wednesday, May 30, 2018
Tuesday, May 29, 2018
Monday, May 28, 2018
[News] Battle of the Great 3 Details (Updated)
Hey guys! So.. I managed to get some information for you on the upcoming Battle of the Great 3!!!
Entry Round:
Minor League to tackle Floor 76-95
Major League to tackle Floors 136 - 155
(5 Floors from this Range)
Major League to tackle Floors 136 - 155
(5 Floors from this Range)
Tentative Dates:
Entry Round – Early June
Main Round – Mid June
|
Cash
Prizes for Top teams
|
|||
|
Position
|
Minor’s
League
|
Major’s
League
|
Total
|
|
1st
|
$400
|
$600
|
$1000
|
|
2nd
|
$300
|
$400
|
$700
|
|
3rd
|
$200
|
$300
|
$500
|
|
Total
|
$900
|
$1300
|
$2200
|
|
Gem
Prizes for Campaign
|
|
|
Position
|
Both League
|
|
1st
|
4000 Gems
|
|
2nd
|
2800 Gems
|
|
3rd
|
2000 Gems
|
Friday, May 25, 2018
Discussion: Ovidium (Evolution) Set VS Golem Set
Hey guys! Some of you might be wondering if you should pull for Golden Ovidium Set.. Or wait for the future Fire Heat GS instead.. Fret not because we have Nezzy here who will be sharing with everyone his analysis/review for the set!
Nezzy: With the new heat Ovid evolution returning in a guaranteed SS banner, you might be wondering how it measures up to the future Fire Heat GS (Golem), and any possible combinations to bring out their full potential. Fret not, I skipped breakfast to do this did the math for you.
Shishui: Whaaaaat! Thank you Nezzy! ><
----------------------------------------------------------------------------------------------------
Nezzy:
Ovid Weapon : Fire Dmg+42%, Dmg dealt to Fatigue enemies+48%, Cleave Charge Time-24%
Golem Weapon : Fire Dmg+42%, Cleave Dmg+18%, Dmg when using Heat Gauge+18%
Ovid Armor : Fire Dmg+45%, Dmg Reduction-15%, Dmg when using Heat Gauge+15%
Golem Armor : Fire Dmg+45%, Cleave Dmg+15%, Cleave Charge Time-15%
7/7 Ovid : Dmg dealt to Fatigue enemies+144%, Dmg when using Heat Gauge+60%, Dmg Reduction-60%, Cleave Charge Time-72%
7/7 Golem : Cleave Dmg+114%, Dmg when using Heat Gauge+54%, Cleave Charge Time-60%
As we can see, while Ovid's full output is limited to fatigue, he has the edge over Golem in terms of defensive abilities and charge time reduction. However, with Great Sword natural ability to fill fatigue on weak markers and the abundance of SnC, Ovid appears to be the predominant one. Plus, if you haven't already gotten murdered by the lvl 400 tower behemoth's insane attack stats, damage reduction is a godsend on slow clunky Great Sword.
With that in mind, I came up with a few combinations to maximise the potential of your Flaming Sword
----------------------------------------------------------------------------------------------------
3 Ovid Weapons + 2 Ovid Armors + 2 Golem Armors
Dmg dealt to Fatigue enemies+144%, Cleave Dmg+30%, Dmg when using Heat Gauge+30%, Dmg Reduction-30%
2 Ovid Weapons + 1 Golem Weapon + 4 Golem Armors
Dmg dealt to Fatigue enemies+96%, Cleave Dmg+78%, Dmg when using Heat Gauge+18%
----------------------------------------------------------------------------------------------------
2 Ovid Weapons + 1 Golem Weapon + 2 Golem Armors + 2 Ovid Armors
Dmg dealt to Fatigue enemies+96%, Cleave Dmg+48%, Dmg when using Heat Gauge+48%, Dmg Reduction-30%, Cleave Charge Time-78%
Dmg dealt to Fatigue enemies+48%, Cleave Dmg+96%, Dmg when using Heat Gauge+36%, Cleave Charge Time-84%
----------------------------------------------------------------------------------------------------
Shishui: Whaaaaat! Thank you Nezzy! ><
----------------------------------------------------------------------------------------------------
Maths assumes Ovid equipment follows Lich ability rolls (+1+1 weapon and +3+3 armor)
----------------------------------------------------------------------------------------------------Nezzy:
Ovid Weapon : Fire Dmg+42%, Dmg dealt to Fatigue enemies+48%, Cleave Charge Time-24%
Golem Weapon : Fire Dmg+42%, Cleave Dmg+18%, Dmg when using Heat Gauge+18%
Ovid Armor : Fire Dmg+45%, Dmg Reduction-15%, Dmg when using Heat Gauge+15%
Golem Armor : Fire Dmg+45%, Cleave Dmg+15%, Cleave Charge Time-15%
7/7 Ovid : Dmg dealt to Fatigue enemies+144%, Dmg when using Heat Gauge+60%, Dmg Reduction-60%, Cleave Charge Time-72%
7/7 Golem : Cleave Dmg+114%, Dmg when using Heat Gauge+54%, Cleave Charge Time-60%
As we can see, while Ovid's full output is limited to fatigue, he has the edge over Golem in terms of defensive abilities and charge time reduction. However, with Great Sword natural ability to fill fatigue on weak markers and the abundance of SnC, Ovid appears to be the predominant one. Plus, if you haven't already gotten murdered by the lvl 400 tower behemoth's insane attack stats, damage reduction is a godsend on slow clunky Great Sword.
With that in mind, I came up with a few combinations to maximise the potential of your Flaming Sword
----------------------------------------------------------------------------------------------------
100% Cleave combinations
Set A
(The better of the 2, this combination gives both damage and defense so you can utilise heat GS to it's full potential)3 Ovid Weapons + 2 Ovid Armors + 2 Golem Armors
Dmg dealt to Fatigue enemies+144%, Cleave Dmg+30%, Dmg when using Heat Gauge+30%, Dmg Reduction-30%
Set B
(The weaker of the 2, this combination gives you a exceptionally strong 1st cleave. As to what it's for, I'll let you do the guessing)2 Ovid Weapons + 1 Golem Weapon + 4 Golem Armors
Dmg dealt to Fatigue enemies+96%, Cleave Dmg+78%, Dmg when using Heat Gauge+18%
----------------------------------------------------------------------------------------------------
Practical combinations
Set A
(The more ideal of the 3, prioritising damage and defense with slower charge time as tradeoff)2 Ovid Weapons + 1 Golem Weapon + 2 Golem Armors + 2 Ovid Armors
Dmg dealt to Fatigue enemies+96%, Cleave Dmg+48%, Dmg when using Heat Gauge+48%, Dmg Reduction-30%, Cleave Charge Time-78%
Set B
(Again, a set with prority on first cleave damage while forsaking the rest of the bonuses)
1 Ovid Weapon + 2 Golem Weapons + 4 Golem ArmorsDmg dealt to Fatigue enemies+48%, Cleave Dmg+96%, Dmg when using Heat Gauge+36%, Cleave Charge Time-84%
Set C
(If you prefer the near-instant charge time with slightly lesser damage, this set is for you)
2 Ovid Weapons + 1 Golem Weapon + 1 Ovid Armor + 3 Golem Armors Dmg dealt to Fatigue enemies+96%, Cleave Dmg+63%, Dmg when using Heat Gauge+36%, Dmg Reduction-15%, Cleave Charge Time-93%----------------------------------------------------------------------------------------------------
Of course, at the end of the day it's down to personal preference. Balance the sets accordingly to suit your playstyle. There is no one true best combination, only one true best fit.
Good luck for your pulls! Oh wait it's guaranteed!
Discussion: Quad Aegis
Today we have a special guest: Nezzy, who will be sharing with us his knowledge and opinion on the famous support magi, "Quad Aegis"!
ShiShui: Can you tell us a little bit about yourself Hunter?
Nezzy: Hi everyone! I'm Nezzy, a proud member of clan Dragon Project Singapore [DPS]! I started playing DP on Christmas 2017 and fell in love with this game from then on. I'm pretty much a dreamer/thinker in real life, so I like to spend most of my time theory crafting stuff on DP (I'm active in game too). My favourite weapon type is definitely Heat Bows - damage, support and flexibility all in one! I'll be working closely with Shishui in the future, so expect to see more of me!
ShiShui: I am so happy to have you here Nezzy!!
To start off.. Can you tell us a little bit about the Magi? (QA: Quad Aegis)
Nezzy: QA has been worshipped as THE support magi ever since Dragon Project existed. 200% shield and anti-stagger means you can go all out on behemoths without a care in the world. However, do remember most of the hype for QA comes from a time where few behemoths had rage (and even fewer had debuff moves).
ShiShui: When do you think QA will become obsolete due to these new mechanics?
Nezzy: It is noteworthy to point out behemoths of present and future will almost always have Rage mode (Tower/Arena above Lvl 150) as well as a debuff move (think Gory and Azdaja, Tzaran as well). Trying to build a playstyle around QA will pretty much become obsolete in a month or two's time. That being said, QA is indeed a powerful magi with little to no drawback. Relatively decent charge speed, fairly low cast time, and can be enhanced by stacking HP. Other than not being able to charge itself while in effect (which would break the game if it could honestly), status effect damages (burn, poison, freeze) DO pierce the shield, so take this into consideration.
Shishui: Hmm.. Since it is becoming obsolete soon.. Should we still pull for QA now?
Nezzy: Please do not assume I am trying to dissuade you to pull. Please do go ahead and pull for QA, it is a very valuable and worthy magi. What I mean to get across is QA should be used with careful deliberation. Used with timing and precision, it will allow you to deal aggression that would otherwise be impossible. Used carelessly, all you will be tanking is jellies and vaccas. Those Lvl 300 tower behemoths will still shred right through you (anti-stagger tends to invite extra hits).
Shishui: That was a great review on QA! Thank you for sharing with us Nezzy!
Nezzy: Thanks for reading all the way! Good luck with your pulls!
Nezzy: Hi everyone! I'm Nezzy, a proud member of clan Dragon Project Singapore [DPS]! I started playing DP on Christmas 2017 and fell in love with this game from then on. I'm pretty much a dreamer/thinker in real life, so I like to spend most of my time theory crafting stuff on DP (I'm active in game too). My favourite weapon type is definitely Heat Bows - damage, support and flexibility all in one! I'll be working closely with Shishui in the future, so expect to see more of me!
ShiShui: I am so happy to have you here Nezzy!!
To start off.. Can you tell us a little bit about the Magi? (QA: Quad Aegis)
Nezzy: QA has been worshipped as THE support magi ever since Dragon Project existed. 200% shield and anti-stagger means you can go all out on behemoths without a care in the world. However, do remember most of the hype for QA comes from a time where few behemoths had rage (and even fewer had debuff moves).
ShiShui: When do you think QA will become obsolete due to these new mechanics?
Nezzy: It is noteworthy to point out behemoths of present and future will almost always have Rage mode (Tower/Arena above Lvl 150) as well as a debuff move (think Gory and Azdaja, Tzaran as well). Trying to build a playstyle around QA will pretty much become obsolete in a month or two's time. That being said, QA is indeed a powerful magi with little to no drawback. Relatively decent charge speed, fairly low cast time, and can be enhanced by stacking HP. Other than not being able to charge itself while in effect (which would break the game if it could honestly), status effect damages (burn, poison, freeze) DO pierce the shield, so take this into consideration.
Shishui: Hmm.. Since it is becoming obsolete soon.. Should we still pull for QA now?
Nezzy: Please do not assume I am trying to dissuade you to pull. Please do go ahead and pull for QA, it is a very valuable and worthy magi. What I mean to get across is QA should be used with careful deliberation. Used with timing and precision, it will allow you to deal aggression that would otherwise be impossible. Used carelessly, all you will be tanking is jellies and vaccas. Those Lvl 300 tower behemoths will still shred right through you (anti-stagger tends to invite extra hits).
Shishui: That was a great review on QA! Thank you for sharing with us Nezzy!
Nezzy: Thanks for reading all the way! Good luck with your pulls!
Nezzy will be appearing on the blog often to share with us some of his insights, analysis and reviews on current and new banners! So do look forward to seeing more of these discussions!
[SS Behemoth] Ovidium (Golden Series)
Element: Fire
---------------------------------------------------------------------------------------------
Ovidius Evolution Set
Thursday, May 24, 2018
Tuesday, May 22, 2018
Monday, May 21, 2018
[SS Behemoth] Hell Macabre
Element: Fire
---------------------------------------------------------------------------------------------
Attack Moves
Fire Cone
Macabre swings his staff and burns everything infront of him
Dodging Difficulty: Medium
Dodging Difficulty: Medium
Dodging Tips: Evade the red zone if possible else perfect dodge
Fire Ball
Macabre swings his staff and releases a fast travelling fire ball towards a player
Dodging Difficulty: Easy
Trick to easily dodge all his attacks mentioned above
Dodging Difficulty: Easy
Dodging Tips: Perfect dodge through his staff
Fire Hell
Macabres ultimate attack after a long windup (chance for magi casting) 3 fire Pillars
with increasing radius, will errupt from where the players are standing
Dodging Difficulty: Medium (Recommended)
Dodging Tip 1: Dodge 2x as soon as you see red on the ground for the 3rd run
towards the edge of the red radius and roll out
Dodging Difficulty: Hard
Dodging Tip 2: Dodge 3x perfect
Charge up
Macabre releases a small AOE attack and increases his fire DMG
Dodging Difficulty: Hard
Dodging Tips: Here you need fast reaction to evade his fast back jump then i
Recommend rolling narrowly right to macabre to evade his staff swing
Fire Whirlwind
Macabre makes a ~360° Staff swing followed by a small AOE fire Whirlwind
Dodging Difficulty: Hard
Dodging Tip 1: Eighter fast react to the attack to dodge twice or perfect dodge
to the right side to prevent to still get hit
or
Dodging Difficulty: Easy
Dodging Tip 2: If right positioning Rightside-Back-Leftside of Macabre
just easier perfect dodge left
Note: 1x back rolling wont be enough to get you out of danger if you are too close
C-c-c-combo
Macabre swings his Staff twice very fast and summons 1 player searchingfireball with each swing, in the end he will try to hit you with a flame Dagger
Dodging Difficulty: Demonic
Dodging Tips: Perfect dodge left through his first swing (dont get caught by his
body, you need the Distance!) then Perfect dodge his 2nd attack right after
and at the end dodge or perfect dodge his Fire Dagger (Demonic)
body, you need the Distance!) then Perfect dodge his 2nd attack right after
and at the end dodge or perfect dodge his Fire Dagger (Demonic)
---------------------------------------------------------------------------------------------
Fatigue Duration:
Other Tips (if any): -
Pestis Set
[News] Flame Series Magi Banner
|
Name
|
Description
|
Cooldown
(secs)
|
|
Flame
Incarnation
|
Fire ATK 20%,
Fire ATK Magi charge SPD +10%
|
-
|
|
Vulcan’s
Fury
|
Temporarily
increases Fire ATK +180%, Earth Element DEF +800 and immunity to stagger for
30 seconds.
|
100
|
|
Falling
Star
|
Fierce
fireball which deals Fire DMG and increases the Fatigue gauge. Burns Earth
enemies
|
115
|
|
Quad
Aegis
|
Grants
shield for 200% of your max HP. Immunity to stagger & take less damage
|
120
|
Subscribe to:
Posts (Atom)






























