Showing posts with label Attack Magi (Lightning). Show all posts
Showing posts with label Attack Magi (Lightning). Show all posts

Sunday, June 18, 2017

[SS Magi] Reaper's Sentence


Magi Description: 

Throws 2 scythes to deal lightning dmg, also paralyzes enemies

Cooldown: 

130 Seconds

Review:

A high damage lightning magi with longer than average charge time and slow cast time. There is no anti stagger during cast so do make sure to cast it in a safe spot, and there is no lightning atk up buff like Jupiter's Descent or Thundering Kick. What makes this magi good is its global range and auto tracking ability. Unlike Jupiter's Descent or Thundering Kick, this magi will follow the behemoth. Hurray no more missing on fast moving behemoth!!

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Dreaper: If you didn't have Jupiter Descent (one of the best thunder magi today (as of 15/12/2018)), then this magi is worth it. It can paralyze, auto track, chase the behemoth wherever it go/run (unlike jupiter), and deal great damage. Though..  the charge and casting speed is a bit long, makes me (personally) lazy to spam it. But overall, the magi is good!

Crzyapple: A damage upgrade for jupiter decent, global range and paralyses behe, but i like jupiter decent more for its elemental buff

Shane: Top tier lightning magi with global range, auto tracking & has a high rate of paralysing behes. The auto tracking is especially useful with behes that dash alot like Guardian where similar global range magi like Jupiter's Descent will miss most of it's hits if it dashes during cast, where as Reaper's Sentence will continuously track the behe for a few seconds.

LeoNaxus: The only thunder magi that could replace Jupiter Descents. But even with its autotrack, it has same mechanic when the moment you release the scythe, it'll only auto track the last position of the behemoth.  Paralyze and big damage. Great magi!


Showcase of the Magi from my Youtube Channel!






Tuesday, June 6, 2017

[SS Magi] Thundering Kick/Supreme Kertovas


Magi Description: 

Jump up and cast a kick with thunder to deal lightning dmg, increase lightning dmg by 50% and atk speed by 20% for 30 sec, anti-stagger during kick

Cooldown: 

110 Seconds

Review:

Fast charge time but it is a short range magi, average damage and has slow cast time. However the anti stagger can help to prevent you from being interrupted while casting. The 50% lightning damage buff and atk speed buff is useful. 

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

DReaper: Fast cast, increase aspd, mid range attack, and  good skill animation for camera angle. Its a good magi for weapon that needs speed boost. Too bad it doesnt nulify damage when in mid air and landing the attacks. Sometimes makes us recieve damage because our foot kicked a burning or paralyzing behemoth body.

Crzyapple: Not very good comparing to other lightning magi, but it give you elemental buff and aspd buff

Shane: Close range (jumps up & delivers a Kamen Rider like kick towards the behe) with anti-stagger while casting & gives 50% lightning DMG & 20% ATK speed buff  for 30s after the kick. Overall a good magi due to the useful buffs.

LeoNaxus: It has anti stagger effect mid air. Move spd , Attack speed and Damage buff kinda good for Burst GS but long casting. I'd say 6/10








Friday, March 31, 2017

[SS Magi] Zapheres

Magi Description: 

Spawns cubes which pursue the target. Deals Lightning DMG & decreases enemy's Lightning resistance by 50% for 10 seconds

Cooldown: 

100 Seconds

Review:

One of the popular magi along with Jupiter's Descent. (as of 23/04/2018) Fast charge time and cast time, decreases behemoth's lightning resistance by 50% for 10 seconds and it's long range! The multiple cubes are able to hit weak markers, increasing the fatigue gauge more quickly. However, on the other hand, the cubes hitting the weak markers would give GS users no chance to hit the weak markers which in turn might make it slower to fatigue enemies.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "The consistent lightning DEF debuff makes this magi very useful for parties with lightning sets. Can also glitch out and continue attacking behemoths during animations where the players have no control, like against Mercurius' hurricane wipe."

Chronos: "2nd Best" (as of 03/04/2018)

Dazai: "That debuff is so good I wanna cry and its long range."

Crzyapple: "Must have magi for Lightning user, The best element defense debuff we can have that make lightning element OP" (as of 15/12/2018)



Preview of the Magi from Dragon Project Global


[SS Magi] Toppling Crux

Magi Description: 

Paralyze with flurry of lightning strikes for 20 sec

Cooldown: 

40 Seconds

Review:

Super Fast Charge Rate! Has a chance to paralyze the behemoth but deals low damage. Best used with fast hitting weapons like Heat spear for higher chances to paralyze the behemoth.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "It's a spammable magi with a very short cooldown to complement its moderate DMG. Adding a Neurotoxin effect to this magi is simply a plus. Pairs well with normal spear, heat spear, all DB, and all SnS, since a high ATK SPD means more opportunities to paralyze."

Chronos: "hit, cast, hit, cast"

Dazai: "Short cooldown, short range, short cast, moderate dmg, and may paralyze the behemoth all the things you want for lightning in 1 magi."



Preview of the Magi from Dragon Project Global


[SS Magi] Thunder Smite

Magi Description: 

Fires a massive lightning beam at the target, anti-stagger during casting

Cooldown: 

120 Seconds

Review:

 Looks cool like kamehameha (Soul DB laser skill xD). Long charge time and casting time but anti stagger during casting. This magi is best used only when the behemoth is fatigued because the channeling time is around 4-5 seconds. If the behemoth move away while you are casting, you will be hitting the air for 5 seconds. 

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Behemoths are coded to know when exactly when a player casts magi. While taking a few years to channel this magi, the behemoth will most likely move out of the way of your beam, making the caster useless for about 5 seconds. Can be useful against paralyzed or fatigued behemoths, but the long channeling time is a huge drawback. In addition to that, any parts broken causes the behemoth to flinch backwards, which may move them out of your beam. It has the same major flaw as soul DB, but with a much longer channeling time to make it even worse. The high DMG slightly makes up for this."

Chronos: "KAKAROTTT"


[SS Magi] Thundering Maelstorm

Magi Description: 

Major storm for lightning DMG

Cooldown: 

80 Seconds

Review:

Fast Charge time, good single burst damage. A good spammable lightning magi for magi spam playstyle.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "The combination of moderate DMG, short cooldown, AoE, and quick casting speed makes this magi a strong placeholder for players that do not yet have better lightning magi."

Chronos: "Thunder strike upgrade"

Dazai: "Thunder strike is that you, but buffed?"



Preview of the Magi from Dragon Project Global


[SS Magi] Thor Decree

Magi Description: 

Cosmic flash; lightning DMG, electrocution

Cooldown: 

165 Seconds

Review:

Fast Cast time and is able to inflict shock debuff on water element behemoth. However it has very slow charge time, and is close ranged yet not anti stagger. Recommend to get other lightning magi like Jupiter's descent instead. 

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Provides a high-utility shock debuff to water behemoths, but the long cooldown makes this magi an all-or-nothing play. Shock is highly valued, but this magi can easily be interrupted since it is close-ranged and does not give anti-stagger or invulnerability like Altair's Blade."

Chronos: "Awaken mat"




[SS Magi] Tempest Flume

Magi Description: 

High-speed missile. Deals lightning DMG

Cooldown: 

100 Seconds

Review:

Deals Average damage and has fast charge time. Overall a magi that doesnt stands out in any way xD There are other magi out there you should get instead like Jupiter's Descent!!!

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "The damage is decent and it has a slight AoE. When compared to alternative lightning magi, this one isn't particularly amazing at anything, but can be used in several situations, making it solid overall."

Chronos: "looks sick but..."


Preview of the Magi from Dragon Project Global


[SS Magi] Jupiter's Descent

Magi Description: 

Rains lightning DMG & paralyzes; increases lightning DMG by 50% for 30 sec

Cooldown: 

100 Seconds

Review:

A very popular magi used everyone if they got one. (as of 23/04/2018) It fires 10 lightning bolts (10 hits) from the top on the behemoth, good for breaking parts. It has fast charge time, able to inflict paralysis debuff on the behemoth, and increase lightning DMG by 50%.  How great is that?! Use this magi as an opener and then cast another lightning atk magi for 50% UP lightning DMG buff on your 2nd lightning magi for maximum damage. However it is not anti stagger which means it can be interrupted when casting so make sure you get to a safe spot!

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Arguably one of the best attack magi in the game (as of 2018/3/27). The combination of high DMG, paralysis, lightning ATK boost, global range, and an AoE makes this magi extremely powerful even when you're not using a lightning set. Hits up to 10 times and the first proc buffs lightning DMG for the remaining hits (up to 9 more), so this magi feels like it's stronger than it was meant to be. Pairs well with normal GS, heat GS, and soul bow since these playstyles typically require a long charge time."

Chronos: "ggwp"

MissBadWolf: "What can I say but wow what a useful magi! The paralysis effect it has is wonderful! The damage is great as well! I use it with my lightning heat spear set to two hit level 150-200 pherioph in the expedition! One hit Jupiter’s to damage and paralyze and then one powerful sky fall to end it. Tower this magi is super useful to help cancel ultimates and paralyze the behemoth to give your team crucial moments to revive, heal or do massive damage on immobile behemoths. It’s a fast casting magi and normally hits behemoths even if they are on the move. It’s definitely a magi that will stay current! (Get it electrical current? Lol) I would give Jupiter’s a 10/10 and say of all of the thunder/elec magi it’s one you definitely want to have!"


Dazai: "Gives lightning buff, paralyzes behemoths and its a long range magi."


Preview of the Magi from Dragon Project Global

[SS Magi] Fist of Judgement

Magi Description: 

Swiftly paralyzes & Deals lightning DMG

Cooldown: 

50 Seconds

Review:

This magi deals low damage but it has very fast charge time and is able to paralyze the behemoth. It is a spammable magi good for anyone who likes magi spam playstyle.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Has a very short cooldown, making the magi spammable. However, it does not always paralyze and the DMG is just decent."



[SS Magi] Diabolical Tornado

Magi Description: 

Calls forth a tornado dealing lightning DMG.

Cooldown: 

100 Seconds

Review:

Deals Single High Burst Damage, fast charge time and cast time. Recommended to use Jupiter's Descent Lightning DMG Up buff or Thunderous Cloak before casting this magi for maximum damage. Great as a finisher!

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Great for clearing fields because of its large AoE and high DMG. A reliable lightning attack magi for those who do not have Jupiter's Descent. Useful for dealing 100k+ DMG to behemoths during BINGO events."

Chronos: "Superman jump"

Dazai: "Firestorm but lightning."


Preview of the Magi from Dragon Project Global

[SS Magi] Cupid's Bolts

Magi Description: 

Fires 3 lightning arrows at the enemy that deal Lightning DMG and Paralysis. *Can be controlled while activated.

Cooldown: 

90 Seconds

Review:

 A long range magi, fast charge time, and is able to inflict Paralysis Debuff on the behemoth. However your character cannot move while casting the magi (until all 3 lightning arrows are fired). Make sure you are at a safe spot before casting.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Being able to control the cast direction during cast is very convenient against high mobility targets. Paralysis is a very strong effect and helps the entire team. However, the cast duration is quite long and requires all 3 shots to land in order to paralyze, so be sure to cast this magi safely."

Chronos: "Jupiters Descent Downgrade"

Dazai: "You’re telling me I can become a bow user at anytime I want with this magi. And I can paralyze my gosh this magi is fun."


Preview of the Magi from Dragon Project Global


[SS Magi] Bloody Keranos

Magi Description: 


Lightning dash. Turns DMG into HP
Recovers HP equal to 1% dmg dealt

Cooldown: 

100 Seconds

Review:

Can be interrupted when cast. You can maximize the heal by maximizing your Bloody Keranos damage with Jupiter Descent's Lightning DMG Up buff or Thunderous Cloak. 

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Slightly higher DMG than Bloody Blaze, but still only a 1% HP recovery per hit. Can be useful when trying to approach a behemoth from afar."

Chronos: "Bloody blaze upgrade"



Preview of the Magi from Dragon Project Global


[SS Magi] Altair Blade

Magi Description: 

Rapid lightning DMG; shocks water enemies
Invulerable during slashing animation

Cooldown: 

130 Seconds

Review:

Long charge time and cast time but it deals high damage (4 slashes). When you are casting, you are invulnerable to attacks so you can make use of the slashing animation to dodge the behemoth's attack. However, do take note that "Shock" interrupts the behemoth and unfatigues the behemoth from fatigue mode.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "The underdog anti-water magi. Interrupts the behemoth multiple times due to its shock effect. Many water behemoths have a slow startup to their attacks, making constant interruption very useful. The caster is invincible during cast and the magi has a very long cast duration, making it viable as an anti-wipe magi. Exceptions include behemoths with long-lasting wipe moves like Fiery Gorynych."

Chronos: "Swing, swing, wtf the shock unfatigued it"

Dazai: "Iframe while you fast and puts water behemoths into shock thats kinda funny."



Preview of the Magi from Dragon Project Global

Click me!