Showing posts with label Support Magi. Show all posts
Showing posts with label Support Magi. Show all posts

Sunday, July 16, 2017

[SS Magi] Perendi's Wrath

Magi Description: 

Temporarily increases Lightning ATK +180%, Water Element DEF +800 and immunity to stagger for 30 seconds

Cooldown: 

100 Seconds

Review:

Perendi's Wrath is part of the Fury Series (not sure why the name changed LOL but the stats are similar to Vulcan's Fury so i assume its supposed to be) As compared to the Cloak Series, this magi provides additional 10 secs buff duration which can improve your arena scores by alot. 10 Seconds is able to provide you the buffs needed for another round of arena. (Cloak only last for 2 rounds while Perendi's Wrath/Vulcan Fury can last us 3 rounds). The cast time is shorter too. Definitely recommend to get this if you want to compete in the arena!

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Elemental DMG and DEF greatly complement the normal GS and heat GS cleave / pulverize ability and it gives the anti-stagger buff."

Karyu: "Similar to cloaks, it provides a high amount of element damage buff. Even though the amount is slightly less, the duration is 10 seconds longer, and CD is 20 seconds shorter than cloak, which makes it easier to perform higher dmg in shorter interval and easier to maintain unlimited element damage buff (the blank time between buffs for cloak are quite long). Only Tranquil gives HOT instead of anti-stagger."


Preview of the Magi from Dragon Project Global

Friday, July 14, 2017

[SS Magi] Altair Sphere


Magi Description: 

Creates a sphere that can block any attack, status effect and binding effect when standing inside, also gives anti-stagger and increase revive speed when inside the sphere, sphere will last for 60 seconds, will disappear after durability goes to 0. ❈Only 1 sphere can exist in the field (per person)

Cooldown: 

120 Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

DReaper: A really great and OP magi! Immune to any damage and anti stagger. Useful for ranged weapon (especially bow and dbs) so you can deal attack peacefully. Also a good way to support and protect your teammates from behemoth ultimate skill.

Crzyapple: Best friend for long-ranged weapon, nullify any attack and status debuff, the endurance is good too so not easy broke

LeoNaxus: A really great and OP magi! Immune to any damage and anti stagger. Useful for ranged weapon. Not only a safe place to stay, it can boost the revive gauge super fast! So OP, love this one



Showcase of the Magi from my Youtube Channel!





Sunday, June 18, 2017

[SS Magi] Smiling Angel Decoy


Magi Description: 

Throws a Pamela decoy forward to attrack enemies, explode when received certain numbers or atk or after a period to deal earth dmg, also slows lightning enemies

Cooldown: 

120 Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

DReaper: Bad magi. Only deal a few damage if it goets attacked by behemoth a several times (not instant explode). Sometimes it also didn't get the behemot attention, so the behemoth will still be chasing us (which is really bothersome). You can cast more than 1 decoy in field.

Crzyapple: Supp magi or atk magi? Why not both, not very usefull tho, and i never see someone use it, maybe if it can distract behemoth for using its ultimate move

LeoNaxus: Bad magi. You can cast more than 1 decoy in field. Its not really that distracting, so just no








Friday, June 9, 2017

[SS Magi] Gaze Beholder

Magi Description: 

Temp makes you immune to stagger and increases Magi gauge natural recovery. Also grants effect which recovers Magi gauge whenever you are attacked for 20 seconds *This Magi's gauge does not fill when these effects are active

Cooldown: 

80 Seconds

Review:

When i read the first and second line of this magi's description, it sounds great but then i saw this part *This Magi's gauge does not fill when these effects are active.. RIP! Not great after all xD I would recommend getting cloaks/fury/aegis instead

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Increased magi charge rate would be acceptable if this magi buffed itself, but it can't be charged during cast and it only lasts 20 seconds, so it's difficult to maintain this buff. This magi seems to work best with SnS, since the weapon type wants to get hit in order to counter."

Karyu: "Provides a faster magi charge in general, both naturally and passively, making magi spam more often. However, if you want to boost up the dps, it's better to use element damage buff rather than shortening the CD by a bit.


Preview of the Magi from Dragon Project Global

Click me!

Tuesday, June 6, 2017

[SS Magi] Festive Flag

Magi Description: 

Grants allies with 15% atk and move speed buff for 30 sec

Cooldown: 

120 Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

DReaper: 15% is a pretty low precentage for support magi. I rather put something more usefull like cloaks or aegis.

Crzyapple: Big Nope, other support is better

LeoNaxus: A bit trauma when I hear this magi, since it was given when carnival but ..... Nah. Gives aspd and mspd buff, okay magi for players who dont have any support magi






Tuesday, April 4, 2017

[SS Magi] Vulcan's Fury

Magi Description: 

Temporarily increases Fire ATK +180%, Earth Element DEF +800 and immunity to stagger for 30 seconds

Cooldown: 

100 Seconds

Review:

Not only does it boost your overall fire damage to a huge extent (180%), it also provide Anti Stagger Buff which is very helpful. Vulcan works with almost any fire set equipment, for example Halley Spear Set. Another alternative from this is the Cloak Series. Both of them have their pros and cons but they are both good magis! As compared to the Cloak Series, this magi provides additional 10 secs buff duration which can improve your arena scores by alot. 10 Seconds is able to provide you the buffs needed for another round of arena. (Cloak only last for 2 rounds while Perendi's Wrath/Vulcan Fury can last us 3 rounds). The cast time is shorter too. Definitely recommend to get this if you want to compete in the arena!

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Elemental DMG and DEF greatly complement the normal GS and heat GS cleave / pulverize ability and it gives the anti-stagger buff."

Boltzzz: "Increase fire damage up to 180%, gives anti-stagger, and increase earth element defense up to 600
all buff last for 30s, magi charge : fast

A very good magi to buff fire damage, only losing against fire cloak by 20% in fire damage buff. Can be charged when buff is active unlike Quad Aegis and Survivor's Grit, perma buff is possible due to a fast magi chage. Great to use on all kind of fire element weapon. With addition of anti-stagger and earth element defense this magi is very solid aginst earth behemoths.

Rating : 10/10"

Karyu: "Similar to cloaks, it provides a high amount of element damage buff. Even though the amount is slightly less, the duration is 10 seconds longer, and CD is 20 seconds shorter than cloak, which makes it easier to perform higher dmg in shorter interval and easier to maintain unlimited element damage buff (the blank time between buffs for cloak are quite long). Only Tranquil gives HOT instead of anti-stagger."


Preview of the Magi from Dragon Project Global

[SS Magi] Undulance Cloak

Magi Description: 

Temporarily increases the Water ATK of your equipped weapon by 200% and makes you immune to stagger for 20 seconds

Cooldown: 

120 Seconds

Review:

200% UP Fire Damage and Anti Stagger Buff.. The stats speaks for itself. However it is has slow charge and cast time. The buff will be casted when animation end, so you'll need get some distance before casting it. Recommend getting the whole Cloak Series (Firestorm CloakUndulance CloakTellus CloakThunderous Cloak). Its one of the best support for magi playstyle users for its respective element. the buff will be casted when animation finished, so need get some distance before casting it. An alternative to the Cloak Series is the Fury Series (Tranquil FuryVulcan's FuryPerendi's Wrath). Both series has its pros and cons so do click on the name to read more about the Fury series!

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "The elemental DMG buff is very strong and it also gives the anti-stagger buff. Having the ability to charge while active makes this magi very useful."

Lanesra: "Pretty solid magi but they have lost some of their appeal due to the new incarnations since the bonusses dont multiply but instead stack. Click here to see a discussion about the Incarnations!

They enhance the element attack by 200% and gives antistagger.

Points ive used with a heat spear or any db 9/10
Points ive used with other weapon types 8/10"

Karyu: "If you're looking for boosting your damage, cloak is definitely one of the choices. 200% element damage boosts both your damage performance on weapon mechanics and magi. Enjoy one shooting most of the behemoths (if they don't rage)"



Preview of the Magi from Dragon Project Global

[SS Magi] Tranquil Fury

Magi Description: 

Temp gradually heals HP. Earth ATK +180%, Lightning DEF +800 and Heal over time; 20 HP every 2 seconds for 30 seconds (total 300HP)

Cooldown: 

100 Seconds

Review:

As compared to Vulcan's Fury (Fury Series), one main differences is this magi does not provide the Anti stagger buff while Vulcan's fury does. As compared to the Cloak Series (e.g. Tellus Cloak), this magi provides 20% less earth atk and has no anti-stagger. But it has faster charge and cast time and provides Heal over time (300HP); not much but it helps a little, which is good for weapons that does not have a heal slot.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Elemental DMG and DEF greatly complement the normal GS and heat GS cleave / pulverize ability and it gives a negligable HoT."

Karyu: "Similar to cloaks, it provides a high amount of element damage buff. Even though the amount is slightly less, the duration is 10 seconds longer, and CD is 20 seconds shorter than cloak, which makes it easier to perform higher dmg in shorter interval and easier to maintain unlimited element damage buff (the blank time between buffs for cloak are quite long). Only Tranquil gives HOT instead of anti-stagger."



Preview of the Magi from Dragon Project Global

[SS Magi] Thunderous Cloak

Magi Description: 

Temporarily increases the Lightning ATK of your equipped weapon by 200% and makes you immune to stagger for 20 Seconds

Cooldown: 

120 Seconds

Review:

200% UP Fire Damage and Anti Stagger Buff.. The stats speaks for itself. However it is has slow charge and cast time. The buff will be casted when animation end, so you'll need get some distance before casting it. Recommend getting the whole Cloak Series (Firestorm CloakUndulance CloakTellus CloakThunderous Cloak). Its one of the best support for magi playstyle users for its respective element. the buff will be casted when animation finished, so need get some distance before casting it. An alternative to the Cloak Series is the Fury Series (Tranquil FuryVulcan's FuryPerendi's Wrath). Both series has its pros and cons so do click on the name to read more about the Fury series!

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "The elemental DMG buff is very strong and it also gives the anti-stagger buff. Having the ability to charge while active makes this magi very useful."

Lanesra: "Pretty solid magi but they have lost some of their appeal due to the new incarnations since the bonusses dont multiply but instead stack. (as of 07/04/2018) Click me to see a discussion regarding incarnations!

They enhance the element attack by 200% and gives antistagger.

Points ive used with a heat spear or any db 9/10
Points ive used with other weapon types 8/10"

Karyu: "If you're looking for boosting your damage, cloak is definitely one of the choices. 200% element damage boosts both your damage performance on weapon mechanics and magi. Enjoy one shooting most of the behemoths (if they don't rage)"



Preview of the Magi from Dragon Project Global

[SS Magi] Tellus Cloak

Magi Description: 

Temporarily increases Fire ATK +180%, Earth Element DEF +800 and immunity to stagger for 30 seconds

Cooldown: 

100 Seconds

Review:

200% UP Fire Damage and Anti Stagger Buff.. The stats speaks for itself. However it is has slow charge and cast time. The buff will be casted when animation end, so you'll need get some distance before casting it. Recommend getting the whole Cloak Series (Firestorm CloakUndulance CloakTellus CloakThunderous Cloak). Its one of the best support for magi playstyle users for its respective element. the buff will be casted when animation finished, so need get some distance before casting it. An alternative to the Cloak Series is the Fury Series (Tranquil FuryVulcan's FuryPerendi's Wrath). Both series has its pros and cons so do click on the name to read more about the Fury series!

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Elemental DMG and DEF greatly complement the normal GS and heat GS cleave / pulverize ability and it gives the anti-stagger buff."

Boltzzz: "Increase fire damage up to 180%, gives anti-stagger, and increase earth element defense up to 600
all buff last for 30s, magi charge : fast

A very good magi to buff fire damage, only losing against fire cloak by 20% in fire damage buff. Can be charged when buff is active unlike Quad Aegis and Survivor's Grit, perma buff is possible due to a fast magi chage. Great to use on all kind of fire element weapon. With addition of anti-stagger and earth element defense this magi is very solid aginst earth behemoths.

Rating : 10/10"

Karyu: "If you're looking for boosting your damage, cloak is definitely one of the choices. 200% element damage boosts both your damage performance on weapon mechanics and magi. Enjoy one shooting most of the behemoths (if they don't rage)"


Preview of the Magi from Dragon Project Global

[SS Magi] Survivor's Grit

Magi Description: 

Absorbs a portion of the damage dealt with your weapon for 40 sec. Immune to Stagger. Normal attack DMG +20%. *Magi gauge does not fill while absorption effect is active.

Cooldown: 

80 Seconds

Review:

The first thing i thought about when i see this stats is that this is perfect match with the Soul Spear! Since Soul spear drains HP (max of 200 per hit) when using normal attack, this magi can recover the lost damage and buff normal attack by 20%. Not to mention anti stagger too! However the downside is that this magi will not charge when the buff is already active. As for other weapons other than soul spear, it wouldnt be as effective/good. Its better to use Cloaks/Fury as support.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "The lifesteal buff from Survivor's Grit can be more effective than an Aegis shield, especially when dealing with poison and burn DMG that ignore shields. The short cooldown makes it even more useful."

Boltzzz: "Anti-stagger, life steal (max 200/hit) and normal atrack dmg + 20% for 40s, magi charge : fast

Life steal mechanic : 10% of physical dmg (max 100) + 10% of elemental dmg (max 100) (in total max 200 life steal per hit)

Note : magi gauge will not charge when the buff is up

This magi is designed for fast and hard hitting weapons such as normal and heat dual blades. Due to life steal mechanic soul DB only get max 100 life steal / hit (need confirmation). This magi is not recommended for slow hitting or low dmg weapons (GS, heat spear). The healing amout of this magi is massive, no healing magi can beat the potential of this magi yet, this is also why this magi is great for weapons that have no recover magi slot (not recommended for heat spears)

Rating using normal/astral/heat DB : 10/10
Rating using SnS/SnC/Spear normal and astral : 9/10
Rating using Bow/GS : 8/10
Rating using Heat Spear : 7/10"

Karyu: "HP absorb through attack (except magi) boosts the survivability. Though it really depends on which weapon you use it on, as there is a limitation of 200 HP per hit, which means it's more useful with multi-hit weapons (like heat dual blades), but rather weak to weapons with long interval hit (like GS). Be note that it also boost normal combo's damage, so it will be quite useful on heat dual blades or even soul spear in future, as these kind of weapons' main dps falls on their normal combo attack."



Preview of the Magi from Dragon Project Global

[SS Magi] Scorch Decoy

Magi Description: 

Summons a decoy that diverts the enemy's attention. When enemy makes contact with it, it explodes and deals Fire DMG after a period of time.

Cooldown: 

105 Seconds

Review:

Create a fire trap magi that deals medium amount of damage and aggro the behemoth. Hmm.. To be honest.. it's not worth summoning xD Recommend to get a support magi from the Cloak series instead.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "This magi is intended to take behemoth aggro away from the player, but it disappears after one hit, making it near useless when compared to the other support magi available."

Karyu: "It's basically the fire version of Freeze Demon, but iinstead it attracts the behemoth to approach it to deal damage. However, it isn't useful as it doesn't provide high damage or any useful debuff to the behemoth. Fodder confirm."


Preview of the Magi from Dragon Project Global


[SS Magi] Raging Roar

Magi Description: 

Temp boosts ATK; You & nearby allies for 30 seconds

Cooldown: 

130 Seconds

Review:

AOE buff for Phys attack debuff.. Nope, its outshined with cloak/Fury series (as of 16/07/2018)

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Buffing physical ATK is not very useful when the alternative support magi have such high utility."

Karyu: "Who even cares about physical damage? Fodder~"



[SS Magi] Quad Aegis

Magi Description: 

Grants shield for 200% of your max HP. Immunity to stagger & take less damage

Cooldown: 

120 Seconds

Review:

A kinda "must get" magi since it can be helpful in many situations as it gives a HP shield of 200% of Maximum HP and reduce the damage taken, making you very tanky plus provides Anti stagger buff as long shield on. This magi cannot be charged while buff active (unless you bring 2 Quad in 2 support slots)

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "This magi is very useful for farming fields and a strong choice for beginners. The shield is big enough to withstand a lot of DMG (including some wipe skills) and the anti-stagger buff allows the caster to play aggressively, especially at close range. Later on, this magi will gradually lose its effectiveness as debuffs and enraged behemoths become more prominent, since it cannot be charged while the shield is active.

Boltzzz: "A very good magi for survivability because it gives 200% additional hp (unhealable) as shield, and can guarantee a stable DPS (won't stagger when launching attack).
All the damage from behemoth will deplete shield before shaving off HP, status ailment such as poison and burn will deplete hp but not shield, freeze will deplete both HP and Shield, when paralyzed can only wait until paralyzed effect cleared (won't get up / thrown even if hit by behemoth).
A very good magi but don't be too reliant on this magi, your senses will dull (dodging attacks).

Rating : 10/10"

Karyu: "One of the god support magi and still widely used even in nowadays JP. The projection that it provides are way more useful, and allows you to tank through ultimate skills of behemoths. However, with the amount of buff removing skills and rage increasing, QA's usage has greatly reduced due to the fact of its CD limitation. Though getting "nerfed" by some of the behemoth skills, QA's position can't be altered much. Definitely worth getting one to back you up if you face difficulties."



Preview of the Magi from Dragon Project Global

[SS Magi] Poison Remedy/Venom Guard

Magi Description: 

Cures poison; temp boosts DEF for you & nearby allies by 200% for 30 seconds

Cooldown: 

100 Seconds

Review:

Boost physical defense and element defense by 200%, cures poison and provides anti poison buff for 30 seconds wow! The defense buff is good for any weapon especially the Heat Great Sword as it will increase Pulverize damage. Venom Guard did not restrict it's defense buff to a specific element as compared to Smite Spite which specifically state that it increases Lightning Defense only by 200%. This means you can pair this magi with any elemental heat great sword and maximize your pulverize damage. Best paired with passive magi from the Enchantment Series (e.g. Woodland Enchantment) to amplify pulverize's damage. The cure poison and anti poison buff also helps a lot when facing a behemoth that poisons. Last but not least, it is an AOE buff so you would only need 1 person to cover the entire team. A must get magi for Heat Great Sword users!!!

P.S. The best combination would be getting Woodland Enchantment as Passive magi for the armor. And using Lich Weapon (with Both Smite Spite and Venom Guard for the 2 support slots) for maximum damage.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "The anti-poison buff is very convenient, but what really makes this magi powerful is the +200% physical DEF buff which complements the normal GS and heat GS cleave / pulverize ability. However, the lack of anti-stagger can make it difficult to land a cleave."

Karyu: "Originally made to boost the cleave damage for normal GS (the physical damage part). However, since it boosts ALL defense, it also affect element defense, which makes pulverize damage explodes as the sum of element defense is multiplied by 3. Definitely get one if you main heat GS.
there, all magi done :3"



Preview of the Magi from Dragon Project Global

[SS Magi] Mercury's Blessing

Magi Description: 

For 30 secs, you teleport when dodging; ATK SPD increases by 40%. *Magi gauge does not fill when these effects are active

Cooldown: 

100 Seconds

Review:

An awesome support magi but with niche abilities and it will still depend on the situation. I have this magi but i can safely say i never used it ever since i summon it because there are other better support magi like Cloak and Quad Aegis out there. 

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Changing your roll animation into a faster teleport animation can be useful since many weapon types tend to roll a lot. Increasing ATK SPD means a higher DMG output and faster magi fill, so it is a great choice for aggressive players, especially DB users."

Karyu: "You can treat it as a dodge distance and dodge speed buff. The attack speed is also useful for some weapons. However, those buff isn't worth that long cast time and CD limitation while buff activates. Overall doesn't boost much survivability and not even some damage boost. Toy magi confirm."


Preview of the Magi from Dragon Project Global

[SS Magi] Furious Flurry

Magi Description: 

Temp boosts your ATK & Move SPD for 30 seconds

Cooldown: 

120 Seconds

Review:

Increase Move Speed and attack and AOE Debuff.. The buff of move speed and attack is nice for beginning, but later game the buff is outshine by other magi that can also do same thing.


Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "It's only a self-cast magi and both of the effects are not very strong."

Karyu: "Boosting physical attack is not useful anymore. Move speed is not a must-need buff as well. Fodder confirm."






[SS Magi] Joyful Stars

Magi Description: 

2 stars to inflict DMG & decrease DEF by 50% for 30 seconds

Cooldown: 

120 Seconds

Review:

This magi is very underated.. It can actually be paired with heat greatsword to boost pulverize damage. Definitely a good alternative to Venom Guard/Smite Spite!

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Does not deal a lot of DMG, but as behemoths raise in level, their physical DEF scales exponentially, making Joyful Stars more useful in the late game. For lvl 150 behemoths and below, this magi's ability not very effective."

Boltzzz: "This magi is a little bit underrated in karyu review, idk why but the data there is kinda different. The effect says -50 phy. def buff, but actually this is wrong, it also debuff the ele def of the behemoth (i tested, this also affect magi dmg), a very support magi that also deals dmg (even if it is miniscule,). you will deal double damage when this magi debuff effect is active and can have perma -50 def (not really x2 sometimes).
Stack with zapheres but the extra dmg is not too much.

rating : 10/10"

Karyu: "Even it lowers the physical defense of behemoths, behemoths nowadays have super high physical defense. Moreoever, this is the element era where elemental damage plays the main role. Could troll others when using on a magi-counter behemoth."



Preview of the Magi from Dragon Project Global

[SS Magi] Frozen Nova

Magi Description: 

Cures Burn status for you and allies. Water DMG temp +120%. Immunity to Burn. Freezes enemies and deals Water DMG.


Cooldown: 

100 Seconds

Review:

I used this magi as an alternative for Undulance Cloak/Tranqil Fury. Since it gives +120% Water Damage, its only 80% less than Cloak, plus it cures and gives anti burn debuff. Although this magi is outdated with the release of the Cloak Series, the aoe debuff may come handy when teamwork is needed (e.g. Ayame Battle Royale) the cure for burn is very useful in that situation.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Anti-burn is a very convenient buff and the extra water DMG makes this magi a strong option. Its ability to freeze can also interrupt behemoths and prevent disasters. This magi is focused more on utility than DMG."

Karyu: "If you don't have water cloak, this magi is worth a try while you are waiting for revival of water cloak or appearance of water fury. The anti-burn and freeze attack is just a side effect, but still it's quite useful on most fire behemoths (especially macabre who burns you on every attack)"



Preview of the Magi from Dragon Project Global

[SS Magi] Freeze Demon

Magi Description: 

Ice spirit; freezes & Deals water DMG

Cooldown: 

140 Seconds

Review:

This magi is able to freeze enemy behemoth however the proc Freeze chance is kinda not good plus very Slow Charge Rate. With all Support magi that are already released now (as of 04/04/2018), this magi is definitely useless

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Trap magi is mostly effective if it is cast within arm's length of the behemoth since it can proc immediately. However, this SS-rank magi only deals moderate water DMG (if it even lands) and the freeze debuff is easily removed. This magi does not even compare to A-rank support trap magi."

Karyu: "Pretty useless magi. First of all, you need to let the behemoth lands on the ice trap. Further more, it takes at least two traps to freeze the behemoth (depends on the status resistance). Meanwhile FWR is there doing instance freeze, you are laying traps that might not even hit on the behemoth. Use it as awakening fodder."