Monday, October 4, 2010

[SS Magi] Auros Cannon


Magi Description: 

Two stage magi:
Stage 1: Summon spheres that follows the enemy and constantly deal water dmg
Stage 2: Spheres' attack increase and will deal acid on fire enemy
❈Acid works like burn on earth behemoth which constantly cuts off enemy's hp

Cooldown: 

150 (+350) seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!










[SS Magi] Gaze of the Emperor


Magi Description: 

Summons energy from Xolotl and grants 100% dark dmg buff for a period of time, then throws the energy into air and create a demonic eye in are, the eye will shoot a beam at enemy to deal lightning and dark dmg, and stagger enemy

Cooldown: 

170 seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!










[SS Magi] Raio Riva


Magi Description: 

Summons a large ship and travel towards enemy, ship collides with enemy to deal light and water dmg, fills fatigue gauge when hit, grants +100% light dmg buff for a period of time
❈Anti-stagger while summoning ship, and invulnerable while on ship

Cooldown: 

170 seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!











[SS Magi] Bloodwing Bowshot


Magi Description: 

Summon a big crossbow and shoots an arrow at enemy to deal fire and lightning dmg, arrows will stagger enemy when hit, fire dmg burns earth enemy

Cooldown: 

170 seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!










[SS Magi] Dual Dragonvein


Magi Description: 

Summon water dragon on right hand and earth dragon on left hand, and shoot energy at behemoth to deal water and earth dmg, earth dmg poisons enemy, gives +100% water dmg buff for a period of time
❈Anti-stagger while casting

Cooldown: 

170 seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!










[SS Magi] Angelos Diabolos


Magi Description: 

Dash towards enemy while swinging a light and dark blade to deal light and dark dmg respectively, light dmg will deal holy bind dmg on dark enemy
❈Anti-stagger during dashing

Cooldown: 

170 seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!










[SS Magi] Salvatio Lucis


Magi Description: 

Heals self and allies in magic circle, and give light dmg +100% and anti-stagger buff for 20 sec

Cooldown: 

140 seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!










[SS Magi] Salvatio Noctis


Magi Description: 

Heals self and allies in magic circle, and give dark dmg +100% and anti-stagger buff for 20 sec

Cooldown: 

140 seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!











[SS Magi] Fury of the Omnipotent


Magi Description: 

Buffs self with +180% dark dmg, light def +800 and anti-stagger for 30 sec

Cooldown: 

100 seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!










[SS Magi] Cthulhu's Rage


Magi Description:

Buffs self with +180% water dmg, fire def +800, anti-burn and anti-stagger for 30 sec

Cooldown: 

100 seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!










[SS Magi] Underworld Chaos


Magi Description: 

Two stage magi:
Stage 1: Summons skulls to deal dark dmg, invulnerable during casting
Stage 2: Summons skulls to bind enemy, then breathe out smoke to deal several dark dmg, then summon a large skull to deal dark dmg, grants nullify and assorb dark dmg buff, large skull hit will lower dark resistance

Cooldown: 

150 (+350) seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!










[SS Magi] Schwartzslitter


Magi Description: 

Two stage magi:
Stage 1: Summon a sword and shoot it at enemy to deal light dmg
Stage 2: Numbers of swords increased, also grants dark dmg nullify buff for a while

Cooldown: 

150 (+350) seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!











[SS Magi] Ezafore Erkish


Magi Description: 

Two stage magi:
Stage 1: Summon a gravity field around enemy to deal earth dmg
Stage 2: Dmg increased, bind enemy for a few seconds, and fetter lightning enemy
❈Fetter is a new status ailment that only works on lightning element enemy, works like shock

Cooldown: 

140 (+350) seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!











[SS Magi] Heaven's Hammer Strike


Magi Description: 

Two stage magi:
Stage 1: Takes out a large hammer and smash the ground to deal lightning dmg
Stage 2: Smash will stagger behemoth and throws 10 lightning at behemoth to deal lightning dmg and paralyze

Cooldown: 

150 (+350) by guess

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!













Wednesday, July 14, 2010

[SS Magi] Liber Comet


Magi Description: 

Summon a large magic circle to fire 6 ice comet to deal water dmg, and fire 1 lightning comet to deal lightning dmg, ice coment will freeze enemy, and lightning comet will shock water enemy
❈Comets are auto track

Cooldown: 

170 seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!













[SS Magi] Polux and Castre


Magi Description: 

Summon two pots that blast ice and fire respectively to deal water and fire dmg, water dmg will freeze emeny and fire dmg will burn earth enemy, also buff self with 500 earth and fire def, both pot and buff last for 20 secs. ❈Only 1 pair of pots could exist

Cooldown: 

170 Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!












[SS Magi] Rekt Aegis


Magi Description: 

Summons 2 shields around yourself with durability of 100% max hp, when dmg is recieved, it reflects x100 of the recieved dmg to the enemy who dealt the dmg. ❈Magi won't charge when shield is still active

Cooldown: 

120 Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!













[SS Magi] Twin Waltz Overture


Magi Description: 

Teleport to enemy's side upon cast, and recieve HP steal, anti-stagger and teleporting dodge buff for 5 sec, can be cast in any action. ❈Can't be cast while casting certain magi

Cooldown: 

80 Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!













[SS Magi] Escape Crown


Magi Description: 

Summons 3 paper shikigami that follows user, nullify any attack (also immune to status effect and grab attack) by sacraficing 1 paper shikigami. ❈Magi won't charge when charge speed buff is still active

Cooldown: 

100 Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!













[SS Magi] Reverse Grey


Magi Description: 

Recovers 150 sec worth of CD of the magi that 1 slot above it

Cooldown: 

200 Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!













[SS Magi] Fangs of Ice and Bane


Magi Description: 

Enchants weapon with freeze and poison for a period of time

Cooldown: 

? Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!













[SS Magi] Dahlia Ignis


Magi Description: 

Two stage magi:
Stage 1: Takes out a large cannon and fire a bomb at enemy, bomb will explode into fireworks when it hits enemy to deal fire dmg
Stage 2: Fireworks will knock off enemy and burns earth enemy

Cooldown: 

150 (+350) Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!










Sunday, June 27, 2010

Team PMTan4Carries


Shishui: Heyoooo! So to start off, How did you guys come up with the Team Name "PMTan4Carries"?

dibs: Tan is so strong! It's a recurring theme in the Line chat and we've been trying to make it more well known to everyone else outside the chat!

Tan: Obviously to troll me..

Shishui: I see.. :X (Oh boi i got a feeling this is gonna one a crazy interview..)



Shishui: So.. What are some challenges you faced when tackling floor 166~170? What went right and what did u struggled with?

dibs: These worms have come again!! OTL it's definitely hard to grope them with SnC, and we're struggling on part breaks. 

Joe+мaкı: Blame Tan

Tan: 



dibs: What went right? Hmm.. Tan graced us with his presence


Joe+мaкı: #Tan4answers

Tan:


Shishui: Ok.... So how did u tackle those challenges?..

dibs: first, tell Tan to carry harder. Then it's like picking a lock; just tried every combination we could think of until something clicked, and then keep tweaking until it gets better.

Joe+мaкı: #Tan4answers

Tan: 


Shishui: Can u share with us some cool tips and tricks used for the behemoths in tower?

dibs: I'm hoping the worms don't come back.. But RNGesus hates us so we kept retiring until we didn't get one of them as first floor. Aside from that, Altair Blade is great for Fantail and Merc. Once you shock them, it'll prevent them from finishing ultimates, dashes, and more.

Joe+мaкı: #PMTan4Carries

Tan: 



Shishui: What was your motivation for BOTG3?

dibs: To spread the name of Tan? Aside from that, perhaps the challenge itself because we rarely get to play together as a team!

Joe+мaкı: Tan and dibs dragged us along…

Tan: 



Shishui: How did u feel about the new rule change between the Qualifier and the Final round?

dibs: I actually liked it. Along with so many floors between qualifiers and the end, people didn't know what to expect and it taught others how to use new weapons (except me since I suck with everything else).

Joe: I had to learn how to use DB.

мaкı: I enjoyed using bow. 

Tan: 


Shishui: What did u learn from BOTG3?

dibs: Maki has amazing clutch lockdowns, and these limitations forced extra creativity.

Joe+мaкı: When in doubt, #PMTan4Carries

Tan: 



Shishui: Lastly, any words to the hunters out there?

dibs: Find people you can goof around with, and enjoy the grind. It's like doing a team Arena, and if you're aiming for top spot it's tons of tension.

Joe: Can I have more gems?


мaкı: #PMTan4Babies

Tan:



Thank You Team PMTan4Carries for your time!



This entry was posted in

Team OPHA The Untainted Heroes

Shishui: Hey Team OPHA! How did you come up with the Team name? I get the OPHA part where its the first letter of the team's IGNS but what about "The Untainted Heroes"?

Team OPHA The Untainted Heroes: Yes OPHA is the first letter of the team's IGNS and also the combination of the two clans OP and Havoc.
We decided to go with the untainted heroes, because when we added Perona on to the group we felt that we are working with other guild members without having a compromise anything. We felt that we didn't strictly stay within the typical claim days that we reached out and we looked for other members as  alternatives ways of. So we guess saying untainted means that we didn't mind having someone join our group that wasn't part of our Guild. The hero aspect of the name comes from performing and doing well with each other and hoping that we could succeed even though we ventured out to grab someone new that we haven't played with we knew nothing about. So we guess ultimately the untainted heroes aspect comes from venturing out accepting and breaking an old tradition.

Shishui: Wow i see i see! Thats really meaningful!


Shishui: So.. What are some challenges you faced when tackling floor 116~120? What went right and what did u struggled with?

Team OPHA The Untainted Heroes: The challenges we faced when tackling floors 116-120 was not being able to break all possible parts for each behemoth. It was a struggle to break all the parts and at the same time killing them as fast as possible. Rhinorus was troublesome when it went into rampage and we had to tackle him down quick before he does.


Shishui: How did u tackle those challenges?

Team OPHA The Untainted Heroes: We tackled these challenges by having discussions among our team members the role each one of us had. We went through several armor changes to see which was the best fit. We also wanted to have the correct sequence of behemoths to get the most parts broken in a timely manner.


Shishui: Can u share with us some cool tips and tricks used for the behemoths in tower?

Team OPHA The Untainted HeroesRhinorus was a real pain, but the key was to have him go down before he can go into rampage. Try to have Rhinorus collapse in several pieces and aim for the centre, being the weakest point and giving it the most damage.


Shishui: What was your motivation for BOTG3?

Team OPHA The Untainted Heroes: Our motivation for botg3 was to make it to the top teams and the prizes that came with.


Shishui: How did u feel about the new rule change between the Qualifier and the Final round?

Team OPHA The Untainted Heroes: Think the rules should've remained the same for both the qualifiers and the finals in minor. We were not allowed to use support magis in qualifiers but were allowed in finals. It would have been nice to keep it the same, because that blue magi could've been the major factor for some teams to make a huge difference on the overall outcome.


Shishui: What did u learn from BOTG3?

Team OPHA The Untainted Heroes: The things we learned in botg is that you really have to put a lot of time, effort and commitment into this. We learned to collaborate with teammates and to communicate their ideas on how to accomplish better results.


Shishui: Lastly, any words to the hunters out there?

Team OPHA The Untainted Heroes: To the hunters out there who would like to participate in the next BOTG, this is a great way to get to know your team members and to learn from them. You may have to put a lot of dedication into it, but trust us... It is all worth it especially if you make it with the top teams!

Thank You Team OPHA The Untainted Heroes for your time!




This entry was posted in

Saturday, June 26, 2010

Team Holy Rain

Shishui: Team Holy Rain! How did you guys come up with the Team Name?

Sealeopard: We make it rain beacause i spam Nature's Descent continuously

Shishui: Oh.. Dang i thought you were gonna say make gems rain 😂


Shishui: What are some challenges you faced when tackling floor 116~120? What went right and what did u struggled with?

Deranged: The main challenge was to get all the part breaks we can get, while not taking too much time in killing the behemoths.

Nezzy: The challenge? Tackling behemoths 3x bigger than my character of course. Luckily it is 4 against 1 and we managed to taupok most of them. Except Valdaros. That nasty boy has BO so strong it forms a protective mist around him, and we keep needing to swing our weapons around to clear the smell. Deranged's greatsword came in exceptionally handy for this.

Sealeopard: I dunno.I just whack whack whack

Dubby: The only challenges I faced was my life problems. NOTHING was going the right way. I was struggling just to play the game


Shishui: How did u tackle those challenges?

Deranged: Persist and keep trying. Rhino, Vald and Felnarog has more parts to break, so we had to keep trying till Arma or Reaper was the last behemoth, to maximize the amount of part breaks.

Nezzy: FORWARD COMRADES! FOR OUR MOTHERLAND! (we took them head-on, quite literally)

Sealeopard: I just whack whack whack as per instruction lor

Dubby: I've had a 1 to 1 talk with our Mediator Nezzy. She gave me tips on how to tackle this problems. It seems she was  more interested in the BOTG rather than me.


Shishui: Can u share with us some cool tips and tricks used for the behemoths in tower?

Deranged: Fire and water behemoths are easy to paralyze, so make sure to shut down Felnarog, Arma and Rhino with a paralysis magi.

Nezzy: Oh sure. Remember to always drink water between floors to stay hydrated! Especially before Rhino and Felnarog. It can get really hot in there. Also, keep your composure at all times no matter what happens. As the chinese say, "心静自然凉" (You feel cool if you keep your cool)

Sealeopard: Errrr everyone focus on each part and we spam magi when behe at around 50% to bypass rage.

Dubby: IF I SHARE THE TIPS AND TRICKS, OTHER TEAMS WOULDN'T LEARN THE HARD WAY LIKE WE DID.


Shishui: What was your motivation for BOTG3?

Deranged: Gems! And most importantly working together with clan-mates to strive for perfection.

Nezzy: I really wanted to spend and buy some gems but I didn't have money, then DP came up with this amazing event that let me earn money so I can spend the money to buy gems. It was a no brainer.

Sealeopard: I got no motivation.Boss ask me join i join lor

Dubby: NEZZY PROMISED US $200 AT THE END OF THE TOURNAMENT.


Shishui: How did u feel about the new rule change between the Qualifier and the Final round?

Deranged: Getting to use a support magi made it significantly easier to perfect our timings, and the change in behemoths is a good way to keep things fresh.

Nezzy: DP hates LR. Allowing blue magi was the correct choice. After all, you can only see all the beautiful colours in a RGB setting. Good move by DP to prevent discrimination against colours.

Sealeopard: Honestly the new rule made current BOTG not for whalers only.We noob can even do better without good equipments with correct tactic.

Dubby: It didn't really posed a challenge to us as we had the "Whaler" Deranged on our side.


Shishui: What did u learn from BOTG3?

Deranged: Teamwork is important, luck too!

Nezzy: I learnt that Arma has 2 parts, Reaper has 2 parts, Vald and Fel have 3 parts each, and Rhino has 3 parts. Pretty good takeaway I must say.

Sealeopard: Teamwork

Dubby: Gems > Pride


Shishui: Lastly, any last words to the hunters out there?

Deranged: Good luck with your SS pulls!

Nezzy: Er... Hi, I guess? Nice to meet you all?

Sealeopard: The prize money is too low and not worth our sleepless night effort

Dubby: Best us please wink

Thank You Team Holy Rain for your time!



This entry was posted in

Team Unknowns

Shishui: Lets start off with.. How did you come up with the Team name "Unknowns"? 

Team Unknowns: This is our 2nd time making it to the Finals of Battle of the Greats. Previously, our team was known as Sunrise Runners since one of our team mates had to stay up very late recording till the sun rose for him. And this time round (for  BOTG3), we decided we needed a cooler moniker hence "Unknowns".

Also, partly due to the fact that no one outside of our clan & friends will know us anyway.

Shishui: No way... I see you guys in arena lots of times! Im sure people know yall!!


Shishui: What are some challenges you faced when tackling floor 116~120? What went right and what did u struggled with?

Team Unknowns: 
We think our biggest challenge is the same as with other teams - that #$?%!* Rhino. Chiefly because we use 3 ayame snc and 1 tzaran sdb which can deal little damage to the rhino and it drain our time in every run.


Shishui: How did u tackle those challenges?

Team UnknownsOur strategy to take down Rhino is to fatigue it as fast as we can - with all 3 Ayame user just do normal slash combo to the core, its hard to aim our claw to catch and slash it.
We tried swapping out an ayame user for an ovid user but alas, it didn't work out. 3 ayame users still better than 2 ayame + 1 ovid.


Shishui: Can u share with us some cool tips and tricks used for the behemoths in tower?

Team UnknownsAgainst Arma freeze, our SDB member buff with neurotoxin and fire demon blast beam to paralyze, so our snc users can go all in without getting counter by it. Meanwhile our Ayame users try to build up soul gauge ASAP as well as fatigue it.

Not sure if it was worth it in the end, but we used Geist Geyser passive magi as well (for those who had it). It helped ensure we could grope that pesky reaper and end it quickly.


Shishui: What was your motivation for BOTG3?

Team UnknownsMoney? Fame? Both plus we get to hone our skills. And more importantly ‘Play with friends’ and have some fun in competition


Shishui: How did u feel about the new rule change between the Qualifier and the Final round?

Team UnknownsThe rules didn’t change much since we are in minor league, but being allowed to use support magi certainly helped us a lot.
And we all want the next BOTG to limit even more, perhaps we can all go naked next time. 😛


Shishui: What did u learn from BOTG3?

Team UnknownsLearn to communicate better with friends. Every hunter in our team is from 4 different country!

And now we know whats more important to have in order to be a good player in Dragon Project:
"Network speed > Phone > Skill > Full set -Team Unknowns, 2018"


Shishui: Lastly, any words to the hunters out there?

Team UnknownsBuy more gems and pull more to support DP -HEEHEE-

Just kidding, what we really mean is everybody have the chance at BOTG. It s not all about whale and you win the competition we use 3 Ayame and 1 Sdb, all 4 of us total 10 incanation. First member 4 incanation 2nd member has 3 incanation, our third 3 incanation and our fourth run with 0 incanation.

Come join in on the fun for the next Battle of the Greats! Thanks all

Thank You Team Unknowns for your time!


This entry was posted in

Team Holy Sabet

Shishui: One question! Holy Sabet seems like a very meaningful team name! By any chance is there really a meaning behind the name?

Team Holy Sabet: Yup so special! Since "Sabet" means = "Slash" in english.. Sabet is in Bahasa Indonesia so there is one time we were talking about anime in our team chat... and one of my friend kept typo-ing Holy Sabet instead or Saber.. And since that we decided to make our team name Holy Sabet ... looks like a really Ultimate move for us hahaha

Shishui: Omg thats really funny and meaningful at the same time 😂😂😂

Team Holy Sabet: Yup hahaha It was our happiest moment talking about Holy Sabet typo since he was meant to say Holy Saber but got typo and the end results... Sabet 😂😂😂


Shishui: What are some challenges you faced when tackling floor 116~120? What went right and what did u struggled with?

Team Holy SabetChallenges, it was a very challenging setup since we dont have enough good water set to beat rhino .. so I personally and chivas meet each other to discuss about that for like 6 hours full thinking and sometimes we could break its parts but sometimes no .. that was a frustating moment for us


Shishui: How did u tackle those challenges?

Team Holy SabetI tried using a heat spear since it can easily target rhino's core and it was a success to hit him faster .. and we also solve how to break rhino's part easily


Shishui: Can u share with us some cool tips and tricks used for the behemoths in tower?

Team Holy SabetI did this a lot to kill arma so fast .. make him in fatigue condition, cloak, jupiter .. done lol and for felna and valda.. since we don't have a really' good sets.. we focus on fatigue and magis while we all hit the tail to break it..


Shishui: What was your motivation for BOTG3?

Team Holy SabetMy motivation personally is .... We lose on Botg 2 and it was so close since the top 10 got only 9.00 something .. and we had 8.58 time remaining .. We thought we would make it because the last leaderboards shows that ayanami's team is the best but then the others show up .. it was frustrating for me .. so I decided to give all the best for Botg3 and we made it !


Shishui: How did u feel about the new rule change between the Qualifier and the Final round?

Team Holy SabetRules, for me the only things that bothered me honestly was the usage of incarnations and enchanment .. Im not saying i am jealous of them whose having a lot of incars and enchans.. but it was obvious that the sixth producer notes talks about a potential to be an e-sports .. so we're talking about pure competition where all players had all the rights to be fair ... But its hard since we have to do it by our own acc and we dont have all the sets which limit us on inventing new strategies...


Shishui: What did u learn from BOTG3?

Team Holy SabetI learn not to give up, don't be satisfied on current results, keep grinding and keep doing it until the end .. because we just tried it for like 2 days only and it was at midnight ...


Shishui: Lastly, any words to the hunters out there?

Team Holy SabetFor all the hunters out there.. don't give up, you guys have the same chances as we do.. we have failed yet we came back to the final.. it means all.of you could achieve what we can achieve as long as you want and willing to give the best for the events..


Thank You Team Holy Sabet for your time!



This entry was posted in

Team Operation Purple

Shishui: How did you come up with the Team name "Operation Purple"? Why not Blue or Red etc? 

Kenshin: Because the equips we wore were all purple 😂

Shishui: Ohhhhhhhh LOLOL Why didnt i think of that! 😂


Shishui: What are some challenges you faced when tackling floor 166~170? What went right and what did u struggled with?

Lanesra: With a few Things namely bugs, finding a 4th weapon (see point 5), dc (mostly when behemoths raged) and bad RNG.

Kenshin: Levi and mercurius was a nightmare. The paralysis from levi and whirlpool from mercurius cost us alot of good runs, like in the +11:30 mark. The things that went right for us is knowing when to attack when levi and mercurius went into rage mode. Especially mercurius, Perfect timing is crucial as you all know what comes after, WHIRLPOOL

Nemesis:  Our first 1~20 runs were smooth, gotten some very good timing (averaging on 10.30-10.50) so we decided on the possibility of 11.30 as our main target. Starting from 20ish runs onwards, things started to go downhill, and for some reason there is always ALWAYS 1 or 2 or 3 of us dc'ed mid-fight. That, paired with Mercurius whirlpool, really taken a tool on our morale, at least for another hundred tries or so. Overall the stage was not "hard", it's some of the moves of behemoth that makes time attack frustrating, to say the least.

Puddin: Our challenges for the final were more related to the weapons rule change than the level itself, although the Mercurius whirlpool was something we had to overcome to get a good time.


Shishui: How did u tackle those challenges?

Lanesra: For the Bugs and Dc (which seemed related) we couldnt really do anytging about it we just kept playing and hoped for the best also since I didnt seem to have the DC problem I decided for our last ~10 runs to step out of my confort zone and tryed to play spear which surprisingly worked pretty well. As for RNG we just smashed the retry button.

Kenshin: Well, it took us almost 150 runs to perfected our runs. Trials and errors,  lessons learned from our supporting clan members assisted in our runs also.

Nemesis: Don't sleep. Hahahahaha. Jokes aside, we've revised alot of plan on how to tackle the stage, specifically Mercurius. There will always be times when everything went great (parts, time consumption, line-up, etc), and Merc/Levi just came in and tell us "No, not today, noobs".  Gotta say luck plays a huge part.

Puddin: By working as a team we came up with our best weapons combo & a strategy to beat the whirlpool.


Shishui: Can u share with us some cool tips and tricks used for the behemoths in tower?

Lanesra: Mercurius: A Thalmus spear and Jupiters descend really works wonders here since you can paralyse it and with a bit luck also avoid the whirlpool attack by 1shoting the behe with a full heat gauge. Levi: Have a good Lich user helps quite a lot. But also other sets would do but having an earth set is important for him since he can paralyse (which is annoying) and has a lot of elemental defense vs everything not earth.

Kenshin: A strategy that our team utilized was letting my team break all the parts and I as a lich user kill the behe after rage, this applies to almost every behe in 166-170, except levi, I go straight for the kill.

Nemesis: In all honesty, there's not many "tips" to be said on that stage, aside the usual "Kill it, and kill it fast".
P/s: Carniva/Trumpa's "hook" are harder to break compared to their "hands".

Puddin: Most of them are straightforward,  so not many tips other than play as a team to take advantage of everyone's strengths.


Shishui: What was your motivation for BOTG3?

Lanesra: Quite a few things There were for one my friends cheering for me and I also wanted to put a fight up with the big names to prove that i have the compareable skill to them.

Kenshin: Our motivation for botg were our fans. They were very supportive of us so we wanted to show our appreciation by trying to win botg. So thank you for all of your support!!

Nemesis: With all these restrictions, players are at about their equal. No, abusing of 1hko stuff, so it's always fun to see how far we can actually go. I've received numerous message (whether in-game or out) telling me not to let them down (over half were strangers), so this kinda adds some positive stress and the much needed motivation.
P/s: We are supposedly not the winning team based on some people, and this further push us to do what we can actually do.

Puddin: My motivation was all the people that offered encouragement & said they were voting for us.


Shishui: How did u feel about the new rule change between the Qualifier and the Final round?

Lanesra: Well you know me Shishui im most prevalent with Heat DB. and our tactic also was till the rule change to stick with me as Heat DB user. But since they changed the rules we were quite in a tough spot since i think many ppl know that sdb, snc and hgs are the best weapons this prevented using pretty much everything besides heat bow and heat spear for most. And Puddin switched to both this weapons for most of our runs but dc Problems good runs.

A bigger Problem i found that the Behemoths from this final stage were pretty much identical to the last botg where the fish, and both snakes also were prevalent.

Kenshin: It is definitely a challenge for us on the rule changing in the finals. We tried out so many different equipment sets during our runs and finally found the correct combo for it on our last day of botg.

Nemesis: It came as a surprise, but was to be expected since it's finals. We struggled abit trying to test out who should use what weapons, and this went on until our ~120+ tries. Lanesra (the renowned HDB specialist in the game) volunteered to test out heat spears, and to our surprise hit best times (in which the team are still not satisfied yet). Afew more tries after and we're happy.

Puddin: The rules change was a surprise  & required some experimentation of weapons lineup to get a good time.


Shishui: What did u learn from BOTG3?

Lanesra: From botg... mostly that i seemingly rock heat spears besides only having made  ~ 250 skyfalls to date joy but in my work for your blog i dodged the Leviathan before Botg 3 for 10minutes continously which helped me quite a lot!

Kenshin: Botg definitely taught us teamwork. Everyone contributed to each other weaknesses and made our stronger as a whole

Nemesis: "Skills > Fullset". After this round of botg, it would be
"Teamwork > Skills > Fullset".

Puddin: Teamwork is most important.


Shishui: Lastly, any words to the hunters out there?

Lanesra: Well I think it would be nice to see some more Heat DB users out there
And for the ones that already are: your the best :3 (Lillini and Happy(i count your astral db too wink))

Kenshin: Stay tune   - DPRO

Nemesis: Alwasy remember,
Teamwork > Skills > Fullset. Make do with what you have, ignore what others have that you don't, and strive for the better. We can't have everything in the game, but we can have as much skills as we're willing to put our time in. Peace out

Puddin: Many thanks to my teammates & to all the people that offered words of encouragement  & voted for us!


Thank You Team Operation Purple for your time!


This entry was posted in

Friday, June 25, 2010

Team Initial Project

Shishui: Ok so.. How did you come up with the Team name "Initial Project"? 

Dantez: We wanted "Last Project".. But it sounded as if we are gonna quit after this BOTG 😂 So we ended up having it as "Initial Project". Overall it sounded nice and cool as it reminded me of "Initial D"

Shishui: Hahaha it really does sound like the end of DP if you named your Team "Last Project" 😂 😂 😂


Shishui: What are some challenges you faced when tackling floor 166~170? What went right and what did u struggled with?

ZanGod: We struggled mainly with mercurius and leviathan. Mercurius got that whirlpool that will suck away your time so gonna retry once got hit with it and leviathan para dash is fatal. Fortunately we manage to overcome them and get a decent timing.

Dantez: I realised that the behemoth breaking parts is very limited at floor 166-170. The struggle is real when mercurius's whirlpool keeps destroying our timing so we got to kill it asap to prevent whirlpool

Pearlyn: It was hard for us 4 people need to coordinate time to play together and we need to have the ability to use different weapons well and.. best have all the weapons/armors.

Ayanami: The challenges I faced are team entry internet speed and how to cooperate with team members with limited yellow magis.


Shishui: How did u tackle those challenges?

ZanGod: A couple of retries and luck of course.

Dantez:  As I am a SNC user, I just made sure I am dealing enough damage and fatigue the behemoth asap

Pearlyn: We set a target time and starts grinding, and also learn how to tackle behe, get advices from others (position, when attack/pulz/magi)

Ayanami: Think we handled the entry speed by control the speed of using magi when first entry in floor and making combo hits with team members.


Shishui: Can u share with us some cool tips and tricks used for the behemoths in tower?

ZanGod: The best tip is keep trying and break more parts of course.  (Pray that the hard to break behemoth is last)

Dantez: As the team's SNC user, I am using the 1 nura weapon + 2 Ayame weapon combo with full nura armor set for fast fatigue and also using Venom Guard for our Lich GS user to deal more damage

Pearlyn: Look at the behe elements and use counter weapon sets accordingly

Ayanami: Merc- when first ppl paralyzed it don’t use another thunder magi too quick, give few seconds for the whole team recharge to avoid annoying roar before rage. For water n fire clowns, there hands always be easier to break compare to tail.


Shishui: What was your motivation for BOTG3?

ZanGod: Just play for fun mainly not win

Dantez: My motivation for botg3 is those Gems and cash 😍

Pearlyn: Indirectly stress up as want to do better

Ayanami: The price for winner team and clan friends.


Shishui: How did u feel about the new rule change between the Qualifier and the Final round?

ZanGod: Not much feeling

Dantez: I feel that the new rule didn't really change that much between qualifers and the finals

Pearlyn: The new rules made it more challenging but still, in order to be top, you probably need to be a whale (need the good magi, need the sets, maxLB if possible, and the skill to use different weapons)

Ayanami: XD GoGame is a great company who listens to players voice and adjust the game often.


Shishui: What did u learn from BOTG3?

ZanGod: Not much to be honest

Dantez: What I learnt from the botg is to get a team with members that are in your timezone. It makes it much easy for us to arrange the runs. And build your patience to the max if you want to get into the top 3

Pearlyn: We need fast loading (newer) phones to play and good internet speed

Ayanami: Didn’t really learned any new stuff in there.(old behe n only breaking part matters again)


Shishui: Lastly, any words to the hunters out there?

ZanGod: Don’t give up! Keep trying if you want to win!

Dantez: Always my code of words "Let's do this!"

Pearlyn: Have fun playing with others

Ayanami: Tell your friend to come check out our Nami’s blog. It’s really cool and helpful!


Thank You Team Initial Project for your time!



This entry was posted in

Team GoatLike

Shishui: Ok this is my team 😂 Welp guys! Im gonna interview you regarding our BOTG!! and.. also answer my own questions myself.. 🌚 Ok so.. Team name!

Awkward Silence *Crickets*

Shishui: I think everybody must have noticed the name "GoatLike" sounds like "Godlike". And why Goat? This will be a super long post if i explain how and why people started associating me with Goats. I made an entire post about this.. Click me to read it!



Shishui: What are some challenges you faced when tackling floor 116~120? What went right and what did u struggled with?

Ray: 99% of battles went really well the only major problem was rage especially Rhino with rage because it's bloody tanky.

Boltzzz: What went right? the time when I recorded the best time which feels like miracle because we can't even get close to it on other runs. for struggle, i need to say that my biggest struggle is rhino, it's so annoying especially when fatigued, it's hard to hit that core with SnC.

Shishui: Most of the time we struggled at Rhino because its hard to grab the core.. So frustrated as time is ticking away infront of my eyes while im still trying to grab the core. Before i knew it, fatigued mode over!

3k3Raider: The challenge is the Rhino just glow big and start charging the start but with 4 snc users we're able to fatigue it quickly and kill it!


Shishui: How did u tackle those challenges?

Ray: Pray for rngesus for it to not show up first, nothing much you can go with S gear. And have a good team to help you

Boltzzz: With the power of love and friendship..... Sorry, with the right coordination and timing of our team

Shishui: Mumbling inaudible prayers to RNG god when the match starts and as we proceed, starts to mumble curses instead

3k3Raier: We set up a chat to coordinate better


Shishui: Can u share with us some cool tips and tricks used for the behemoths in tower?

Ray: Tips and tricks? Pray that you get a good time try to aim for 11 mins+ by the 3rd floor if you want a good time and figure out how to bypass the rage.

Boltzzz: You can use jupiter's descent on aragami to paralyze it and break the magi counter parts when it's paralyzed, that one is pretty common so i will give u another tips arma freeze wont magi counter when it is airborne, paralyzed or fatigued (arma freeze wont magi counter when airborne but aragami will, so please be careful, as for paralyzed and fatigued it applies to all magi counter behemoths)

Shishui: I dont have any tricks or tips LOL i just went in and whack!!

3k3Raider: Try to use jupiter's descent as it can paralyze and break behe parts easily if not use debuffing magi (Zaphere / Blistering claw) It'll help out your team a lot.


Shishui: What was your motivation for BOTG3?

Ray: Money and gems with a hint of fame.

Boltzzz: I actually joined botg for fun and just thinking it would be nice if we made it, but now we made it into the main round, i guess we got serious after that lol

Shishui: I just joined for fun at first but we miraculously got into finalist round.. And then we got more serious because maybe, just maybe, we could actually win ourselves some gems!

3k3Raider: I Join botg just for fun curious about can we even clear higher floor with those restriction  set up somehow we made it into the main round why not give it our best!


Shishui: How did u feel about the new rule change between the Qualifier and the Final round?

Ray: Nothing much except read the small print that's very important because if you get a good time without knowing what the rules are ggwp.

Boltzzz: To be honest that helps alot since we can use support magi, we can have higher damage or more survivability depending on which magi you equip

Shishui: I was over the moon when i heard the good news! I felt the rule of "No support" magi for Minor is making it harder than Major. Thank you DP!

3k3Raider: Feel that it helps alot finally able to use Vulcan Fury than just leaving my support slot empty.


Shishui: What did u learn from BOTG3?

Ray: Always play with people you trust and in the same/ similar timezone.

Boltzzz: The power of love and friendship..... sorry, i learned how to coordinate better with my friends which is a good thing of course

Shishui: Luck is everything LOL

3k3Raider: I've been enlighten on Bypassing behemoth rage mode and killing them fast it's all about timing.


Shishui: Lastly, any last words to the hunters out there?

Ray: Pray to rngesus you get a good time, trust your teammates and have some decent magi.

Boltzzz: To all hunters out there, have fun and have salt resistance, or you will not survive. the main purpose of game is to have fun after all and with salts u wont get the fun, so dont get salted (i've got pretty high salt resistance because of one of my teammate's finger)

Shishui: You might think "How da hell did they get in the finals" after reading all that we wrote about RNG god and crap LOL Yeah i think RNGesus is by our side this BOTG 😂 Also good team mates and just focus more about "just having fun" instead of "i need to win for the money"

3k3Raider: Just enjoy the game while you still till like the game Rngesus will be at your favor one day!

Thank You Team GoatLike for your time!




This entry was posted in

Team Happy3Friends

Shishui: Hi Team Happy3Friends! Before we start.. Can you share with me how you come about your Team name? 😂😂😂

Team Happy3Friends: Our team name "Happy3Friends" comes from our team mate, iiHappy with his 3 friends 😂

Shishui: Ahhhh i see i see!! I love it!😍


Shishui: So.. What are some challenges you faced when tackling floor 166~170? What went right and what did u struggled with?

Team Happy3Friends: The most struggled part of our team is the water tornado from Mercurius and the high-speed lightening move from Levithan. Also, weapon type limitation in final round is also challenged us because some of our team members have never used some weapons before even they had it in their inventory.


Shishui: How did u tackle those challenges?

Team Happy3Friends: We tried our best to break behemoths’ part when they’re nearly getting raged with the combination of skyfall dmg and pulverize in the same time, aiming for immediately dead before they can rage. Meanwhile, other 2 team members, aiming to do as quickly fatique as they can.


Shishui: Can u share with us some cool tips and tricks used for the behemoths in tower?

Team Happy3Friends: The better behemoths sequences, the higher possibility of better time remaining.  However, our problem is we have different free time, so we only have 2 days before the end of submission to record our VDO. Therefore, find someone who has the same free time with you will help you to have more time to practice.


Shishui: What was your motivation for BOTG3?

Team Happy3Friends: We are currently busy in real life and this is the great opportunity to catch up with our friends again! Also, this is our second time joining the battle of great event. What matter for us is we love to challenge ourselves and try to exceed our limit with new strategies.


Shishui: How did u feel about the new rule change between the Qualifier and the Final round?

Team Happy3Friends: That was surprising! However, we like this new rule even this competition becomes more challenging. The most important part is skill is more important than full set. Also, this is a good chance to practice with new weapons that we aren’t familiar with. Some of our team members have never touched Dualblade or even Spear and they have to practice using it lol. Interestingly, if DP can change the rule from 4 passive magi to no passive magi allowed for next battle of great to challenge new competitors to join this juicy event that would be awesome!


Shishui: What did u learn from BOTG3?

Team Happy3Friends: This event isn’t designed to play alone but with a party. Having friends and connection is one of the most important parts of this game. We learn how to be a good teamwork meanwhile dealing with behemoths in the different situations by using all 4 different weapon types.


Shishui: Lastly, any words to the hunters out there?

Team Happy3Friends: Let’s challenge ourselves by joining next Battle of greats and having more fun from DP, Hue!



Thank You Team Happy3Friends for your time!





This entry was posted in

Saturday, June 19, 2010

[SS Magi] Spear of Jiga Viras


Magi Description: 

Summons a spear and stab on the grounod to create thunderous poisonous mist to deal earth and lightning dmg, earth dmg with poison enemy and lightning dmg will paralyze enemy

Cooldown: 

170 Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!















[SS Magi] Drakon Ignis


Magi Description: 

Creates a crack on the ground between self and enemy to deal earth dmg, and magma blows from the crack to deal fire dmg, earth dmg will fill fatigue gauge, fire dmg will burn earth enemies, gives a +100% fire and earth dmg buff for 10 sec upon cast

Cooldown: 

170 Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!















[SS Magi] Perses' Might


Magi Description: 

Throws eletric and fire orb at enemy to deal lightning and fire dmg consecutively, then throws a large sphere to deal both lightning and fire dmg, electric orb will paralyze enemy, fire orb will burn earth enemy. ❈Anti-stagger while casting

Cooldown: 

170 Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!















Friday, June 18, 2010

[SS Magi] Dragoon Lord Zenero


Magi Description: 

Two stage magi:
Stage 1: Fire off avenging ghosts to deal dark dmg
Stage 2: Summon ancient spirit who fire off avenging ghosts to deal dark dmg, Erosion on light enemies ❈Erosion is like burn but only works on Light element enemies

Cooldown: 

150 (+350) Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!















[SS Magi] Dragoon King Altras


Magi Description: 

Two stage magi:
Stage 1: Slash in front and create a sword energy to deal light dmg
Stage 2: Summon ancient spirit who slash 3 times and create sword energy to deal light dmg, buff light dmg by 100% and atk speed by 30% afterwards for 20 secs

Cooldown: 

150 (+350) Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!















[SS Magi] Phoenix Bless

Click me to watch the video from Dragon Project (JP)

Magi Description: 

Summon phoenix that flies to all allies in the field and heal, also revive dead allies, and grant attack buff for 30 sec (revive uses up 1 revive count)

Heal Amount:

2000HP

Cooldown: 

130 Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!