Showing posts with label Recovery Magi. Show all posts
Showing posts with label Recovery Magi. Show all posts

Sunday, June 18, 2017

[SS Magi] Wargod's Heart


Magi Description: 

Creates a magic circle to heal self and allies, also charges magi by little, magic circle will HOT and increase magi charge rate, last for 15 seconds

Heal Amount:

1000 + 150 * 15

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

DReaper: Heal character continously and follows you around (didn't only stay at one place). The heal rate is also good (usually 150++ hp per second). A really good magi for weapons that need continous heal like snsb.

Crzyapple: Not very good but can be a good pair with altair sphere

LeoNaxus: It has regen effects and magi charge effect. Downside? Can't be charged when the regen is up. 7/10 healing magi for me







[SS Magi] Fairy King's Blessing


Magi Description: 

Heals self and allies in magic circle, gives anti-stagger and a shield buff that nullifies any status condition up to 6 times. ❈Shield can only activated once per battle/tower run, cannot exist with other buff with limit count

Heal Amount:

1600 HP

Cooldown: 

100 Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

DReaper: I think this is the best healing magi for now (as of 15/12/2018). Anti stagger, anti debuff, and fast cast. The heal rate is pretty high too. It can make you immune to behemot traps (like necroth grab or salaman's mud), making it really usefull for any playstyle (attacker and support). Players can relly this magi if didn't have any anti stagger buff

Crzyapple: Top tier heal magi that give you anti-stagger and nullifies status effect, life saver for fighting behemoth that often give debuff like necroth salaman eldwyn etc.

LeoNaxus: Best healing magi for now. Anti stagger, anti debuff, and fast cast. The heal rate is pretty high too. It fits the most for all carry playstyle. Immunes to all ailments for like 6 times








[SS Magi] Warrior Maiden's Shield


Magi Description: 

Heals self and allies in magic circle, gives a shield buff that nullifies any attack and HOT for 10 sec. ❈Shield can only activated once per battle/tower run, cannot exist with other buff with limit count

Heal Amount:

1600 + 150*5 HP

Cooldown: 

110 Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

DReaper: I think one shield per run (for 10 second) wouldn't help much in battle.

Crzyapple: Heal amount is good and can nullify an attack but only for one time tho, not too recomended

LeoNaxus: Best regen magi currently. It has one protection for the battle (only once) but it still recharge when regen is up. (as of 25/12/2018)











[SS Magi] Clara Erasmus


Magi Description: 

Heals self and allies in magic circle, gives 300 phy. atk, 400 phy. def and anti stagger for 30 sec

Heal Amount:

1400

Cooldown: 

130 Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

DReaper: Good magi for extra damage and its anti stagger buff. Really useful to increase your damage for fast kill in arena. The heal rate is pretty high, but the casting speed is too long for me. Hard to use for heal spamming, especially Burst SNS. Cannot rely on this magi for anti stagger buff. 

Crzyapple: Good magi wich heal you phisical ATK and DEF also anti-stagger in case you dont have anti-stagger magi, the heal amount is not bad

LeoNaxus: Good healing magi where it has anti stagger effects and other status. But long casting and hard to be a support with this one. Heal rate is okay but still its hard to spam








[SS Magi] Ghost Brothers


Magi Description:

Heals self and summon 3 ghost at most to each each ally, anti-stagger for 30 sec

Heal Amount:

1600HP

Cooldown: 

110 Seconds

Review:



Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

DReaper: Cute magi and really useful. Heal rate is high and gives anti stagger buff, making it a best healing magi to support your team. Global cast too. 

Crzyapple: Quite usefull since its global range so your party dont need to be up close, and the ghost is cute

LeoNaxus: Cute animation and global cast are the power of this magi. It gives anti stagger too and a delivery-ghost. Worth magi to pull (future will be phoenix :smirk:)


Preview of the Magi from the Official Dragon Project Global





Tuesday, April 18, 2017

[SS Magi] Ameliorate

Magi Description: 

Recovers your HP and creates an area where you and allies can recover HP for 16 seconds.

Heal Amount

800 + 750 HP

Cooldown: 

90 Seconds

Review:

Fast charge time, and gives high overall heal! (Heals 800HP initially and 750HP over time for 16 Seconds). It is a pure HP healing skill with no other gimmicks other than healing. You can also heal your allies when your allies is within the healing AOE but the AOE is quite small as compared to other healing magi like Pure Cure.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Provides a very small healing circle around the caster, heals for 800 HP, then provides a 50 HP HoT for 8 ticks every 2 seconds. This heal should not be considered for group healing, but the total heal overall is relatively strong. By the time the HoT runs out, you should be able to cast this magi again. A wise choice to counter DoT effects like poison, freeze, and burn."



Preview of the Magi from Dragon Project Global


Monday, April 3, 2017

[SS Magi] Seraphic Symphony

Magi Description: 

Restores HP for you & allies; DEF +50% for 30 seconds, Heal over time buff for 10 seconds

Heal Amount:

472 + (48 x 5)HP

Cooldown: 

120 Seconds

Review:

Gives Element and Phys Def +50% which affects Heat Greatsword Pulverize's Elemental Damage. However the buff only last for a short 10 seconds. This is an alternative you can use if you don't have support magi like Venom Guard or Smite Spite which are the better choices (as of 20/04/2018) or if your weapon doesn't have support magi slot for Venom Guard or Smite Spite.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "The HoT buff is not very effective and the heal is very weak. Buffing physical DEF is not highly valued in the current meta (as of 2018/3/27), so the effect is negligable."



Preview of the Magi from Dragon Project Global

[SS Magi] Sanctuary

Magi Description: 

Creates an area where you and your allies can recover HP for 15 seconds.

Heal Amount:

50 x 25 HP

Cooldown: 

120 Seconds

Review:

Provide heals over time AOE buff for 15 seconds.. However the AOE circle will stay at that exact spot. You can either cast it near the behemoth so the party members can get heals while they tank the behemoth or cast it far away from the behemoth so people can safely heal. (But the user with aggro must not go to the circle tho LOL if not everyone would get damaged in the circle instead of healing :P)

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "May be useful when paired with equipment abilities that increase recovery, but otherwise a very weak recovery magi. When players group in Sanctuary's healing circle, it will persuade the behemoth to use one of its AoE abilities on the circle, making players move out of it and reducing the overall effectiveness of the heal."



Preview of the Magi from Dragon Project Global

[SS Magi] Resolute Symphony

Magi Description: 

Heals you & allies. Non-elemental ATK 150 and Anti-stagger for 30 Seconds.

Heal Amount:

708 HP

Cooldown: 

120

Review:

Gives +150 physical attack and Anti stagger buff but it's 708HP heal is below average and has longer charge time. Would be useful if you don't have any other support/atk/recovery magi that does not provide the anti stagger buff/if you do not have other healing magi.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "The heal is slighly lower than average, but makes up for it with a physical ATK buff and especially the anti-stagger buff."



Preview of the Magi from Dragon Project Global

[SS Magi] Pure Cure

Magi Description: 

Restores HP; removes status ailments for you & surrounding allies

Heal Amount:

880 HP

Cooldown: 

70 Seconds

Review:

Fast Charge Rate and removes status ailments (poison, burn etc) on the user. It is an AOE heal and heals a decent amount of 880HP. Take note that it only "cures" your character from status ailments, which means you can be debuffed again by the behemoth later. It does not prevent you from getting the status ailments.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "The heal is decent enough to be effective and the debuff removal is a strong utility choice for one party member to have."

Lanesra: "The healing of this magi is quite low but it allows to heal any status element with wich the healed ppl are affected. Vs some behe it can come quite handy but mostly it isnt there are far more healing magi out there. Final score 6/10""



Preview of the Magi from Dragon Project Global

[SS Magi] Plume Revive

Magi Description: 

Restores HP and revives allies on same field

Heal Amount:

800 HP

Cooldown: 

130 Seconds

Review:

My favourite healing magi! (as of 20/04/2018). This magi is a lifesafer. You know how you run to your party mates to heal them while their death count down 3.. 2.. 1..? With this, you can revive your party mates to full HP wherever they are as long as they are in the same map with just a click of magi! It heals a decent amount of HP, however it only heals yourself. A party would be solid with an Angel's Embrace user and a Plume Revive user as support for difficult events like Beast Tower. Best paired with Sword and Claw as they charge magi fast.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Globally revives all party members and heals them for a decent amount. Can be useful to have more than one player with this magi in case one falls."

Lanesra: "Its a good magi almost as good as angels emberace since it allows a surviving player to hinder team wipes by any behemoth. Its casting time is pretty low and all revived allies have FULL health. Sadly this magi is only as good as the teammembers with which you are playing. Final score 9/10"



Preview of the Magi from Dragon Project Global

[SS Magi] Paladin's Blessing

Magi Description: 

Restores HP for you and nearby allies

Heal Amount:

948 HP

Cooldown: 

120 Seconds

Review:

In the past it was considered one of the good magi as it heals a pretty high amount of HP. But in 2018, it was overpowered by all the recent AOE healing magi like angelic embrace.(20/04/2018) It is now outdated in terms of healing and utility.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "This magi may heal for a decent amount, but it does not heal enough to make up for its long cooldown."



Preview of the Magi from Dragon Project Global

[SS Magi] Innocent Requiem

Magi Description: 

Restores HP for you & allies; paralyzes & deals lightning DMG

Heal Amount:

472 HP

Cooldown: 

60 Seconds

Review:

Very fast charge and have a chance to Paralyze the behemoth. This is one of the very first recovery magi i got and it is very useful for farming when you are low level. Paralyzes all the mobs around me so i could kill them with spear. By the time they are killed, the magi gauge is full and i cast it repeatedly, paralyzing the mobs and healing myself. This way i die lesser in high level maps.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Has a very weak AoE heal with below average lightning DMG, but slightly makes up for it with a very short cooldown and a chance to paralyze. This magi is slightly more spammable than Chilling Embrace and paralysis is stronger than freeze, but it's still not very useful."





[SS Magi] Gifts For All

Magi Description: 

5 gift boxes. Heals you or allies

Heal Amount:

1000 x 5 HP

Cooldown: 

120 Seconds

Review:

Able to heals up to 5k for self or 4k to ally. (Alstair will provide an explaination/details regarding this in the section below!) Best to cast it at a suitable distance away from the behemoth so your party mates can receive the box safely.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "An underdog recovery magi that heals for 5,000 HP in total when all 5 gifts are collected. The gifts stay on the field for a relatively long time and can be used by other party members. It's nice for each party member to have one of it"

Alstair: "It a aoe healing magi that cast will spawn 5 Xmas giftbox but if u notice u will only see 4. Why cause whenever u cast it is layout in a pattern like this


1 box.                   1box
              1box(also caster position)
1box.                    1box

So 1box will directly land on caster healing him at 1000hp max. Each box heals for a 1000 Hp. So if u use this on solo playing it a whooping total of 5000hp.
Ok come the point how long the box stay on the field?? Approximately 45sec it will remain  on the field. So if the timing is done properly with awaken on the magi I think it is possible to cast it all over the field. One think they don't remove the unused box even if u cast again. Without awaken I believe it will be able to use that little loophole. As the magi charging take up sometimes. I would say it is a good free magi for f2p players even for p2p players too.

Rating 9/10"


Preview of the Magi from Dragon Project Global

[SS Magi] Chilling Embrace

Magi Description: 

Restores HP for you & allies; freezes & deals water DMG

Heal Amount:

500 HP

Cooldown: 

80 Seconds

Review:

Fast Charge Rate and provides a chance to Freeze but it heals 500HP only; pretty low. There are better magi out there! :P

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Has a very weak AoE heal with below average water DMG, but slightly makes up for it with a short cooldown and a chance to freeze."



Preview of the Magi from Dragon Project Global

[SS Magi] Brimming Magia

Magi Description: 

Recover your HP and the Magi Gauges of your other Magi.

Heal Amount:

1080 HP

Cooldown: 

130 Seconds

Review:

Decent heal but it has low charge rate and it heals self only.. This magi can help to charge the magi gauge your other magi. However if you are using Sword and Claw or Greatsword, this magi does not make significant difference as they charge magi at a fast rate. It would be recommended to go for other magi that could boost other stats.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Has a decent heal, but the magi fill is negligable. It may be useful when paired with equipment that have two of the same magi slots."



Preview of the Magi from Dragon Project Global

[SS Magi] Angel's Embrace

Magi Description: 

Restores HP for you and allies; grants you a revival effect. *Revival effect can only be used once per 1 consecutive battle

Heal Amount:

1600 HP

Cooldown: 

100 Seconds

Review:

Fast Charge time, Heals an incredible amount of 1600 HP and provides 50% Auto Revive AOE Buff. This magi is important and very useful for Events like Tower or Arena. There were many times my team was saved by the auto revive buff and the 1600HP heal. Do try to cast it near your allies so they gain the auto revive buff too!

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Quick cast and strong AoE heal. In Beast Tower and Altair Arena, this magi casts quick enough to heal in the moment between killing a behemoth and changing floors. With the abundance of debuffs and enraged behemoths, the auto-revive buff should not be relied upon, but it can come in handy."



Preview of the Magi from Dragon Project Global

[SS Magi] Angelic Refugee

Magi Description: 

A barrier is created while casting, where all damage is nullified and your HP is restored.

Heal Amount:

600 HP

Cooldown: 

80 Seconds

Review:

Heals and gives you angelic protection for 3-4 seconds where you become invincible to attacks. It is useful to dodge behemoth deadly attacks but you will need to time it right! This is the only recovery magi that gives invulnerability frame that can be used to dodge attacks. (as of 20/04/18)

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Gives the player 4 seconds of invulnerability while channelling, and then heals for a small amount. The invulnerability is very useful for dodging long-lasting wipe moves and lasts long enough to solo revive a fallen party member. However, the player can be moved off of a revive circle if pushed by the behemoth, so position carefully."



Preview of the Magi from Dragon Project Global