Monday, April 3, 2017

[SS Magi] Sanctuary

Magi Description: 

Creates an area where you and your allies can recover HP for 15 seconds.

Heal Amount:

50 x 25 HP

Cooldown: 

120 Seconds

Review:

Provide heals over time AOE buff for 15 seconds.. However the AOE circle will stay at that exact spot. You can either cast it near the behemoth so the party members can get heals while they tank the behemoth or cast it far away from the behemoth so people can safely heal. (But the user with aggro must not go to the circle tho LOL if not everyone would get damaged in the circle instead of healing :P)

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "May be useful when paired with equipment abilities that increase recovery, but otherwise a very weak recovery magi. When players group in Sanctuary's healing circle, it will persuade the behemoth to use one of its AoE abilities on the circle, making players move out of it and reducing the overall effectiveness of the heal."



Preview of the Magi from Dragon Project Global

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