Magi Description:
Cures Burn status for you and allies. Water DMG temp +120%. Immunity to Burn. Freezes enemies and deals Water DMG.Cooldown:
100 SecondsReview:
I used this magi as an alternative for Undulance Cloak/Tranqil Fury. Since it gives +120% Water Damage, its only 80% less than Cloak, plus it cures and gives anti burn debuff. Although this magi is outdated with the release of the Cloak Series, the aoe debuff may come handy when teamwork is needed (e.g. Ayame Battle Royale) the cure for burn is very useful in that situation.
Rating:
I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.
Lets hear em from the Elites!
Kiyodo: "Anti-burn is a very convenient buff and the extra water DMG makes this magi a strong option. Its ability to freeze can also interrupt behemoths and prevent disasters. This magi is focused more on utility than DMG."
Karyu: "If you don't have water cloak, this magi is worth a try while you are waiting for revival of water cloak or appearance of water fury. The anti-burn and freeze attack is just a side effect, but still it's quite useful on most fire behemoths (especially macabre who burns you on every attack)"
Lets hear em from the Elites!
Kiyodo: "Anti-burn is a very convenient buff and the extra water DMG makes this magi a strong option. Its ability to freeze can also interrupt behemoths and prevent disasters. This magi is focused more on utility than DMG."
Karyu: "If you don't have water cloak, this magi is worth a try while you are waiting for revival of water cloak or appearance of water fury. The anti-burn and freeze attack is just a side effect, but still it's quite useful on most fire behemoths (especially macabre who burns you on every attack)"
Preview of the Magi from Dragon Project Global
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