Tuesday, April 4, 2017

[SS Magi] Fire Ward

Magi Description: 

For 40 seconds, absorbs fire DMG and nullifies burn.

Cooldown: 

120 Seconds

Review:

This magi blocks the entire fire type damage, not to mention anti Stagger for any fire type damage and can still be charged while buff active. This magi was a life saver against tough fire behemoth (like the expert Vulcan expedition and Ayame battle royale).

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Kiyodo: "Fire DMG becomes healing, so you want the behemoth to hit you more often while in use. Behemoths become faster and learn more DMG abilities as they raise in lvl, making its usefulness grow expentially with the difficulty curve. Unlike Aegis magi, Fire Ward can be charged while in use, which increases its effectiveness against debuff abilities and enraged behemoths."

Karyu: "The god magi against fire behemoths. You are basically immune to any fire damage that is dealt on you, and even absorbs the amount of damage (up to 300 per hit). More importantly it still recovers CD even when effect is on, so technically the duration of buff is unlimited (except after debuff howl or rage). Totally useless to other element behemoths ;D"


Preview of the Magi from Dragon Project Global


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