Magi Description:
Rapid lightning DMG; shocks water enemiesInvulerable during slashing animation
Cooldown:
130 SecondsReview:
Long charge time and cast time but it deals high damage (4 slashes). When you are casting, you are invulnerable to attacks so you can make use of the slashing animation to dodge the behemoth's attack. However, do take note that "Shock" interrupts the behemoth and unfatigues the behemoth from fatigue mode.
Rating:
I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.
Lets hear em from the Elites!
Kiyodo: "The underdog anti-water magi. Interrupts the behemoth multiple times due to its shock effect. Many water behemoths have a slow startup to their attacks, making constant interruption very useful. The caster is invincible during cast and the magi has a very long cast duration, making it viable as an anti-wipe magi. Exceptions include behemoths with long-lasting wipe moves like Fiery Gorynych."
Chronos: "Swing, swing, wtf the shock unfatigued it"
Dazai: "Iframe while you fast and puts water behemoths into shock thats kinda funny."
Lets hear em from the Elites!
Kiyodo: "The underdog anti-water magi. Interrupts the behemoth multiple times due to its shock effect. Many water behemoths have a slow startup to their attacks, making constant interruption very useful. The caster is invincible during cast and the magi has a very long cast duration, making it viable as an anti-wipe magi. Exceptions include behemoths with long-lasting wipe moves like Fiery Gorynych."
Chronos: "Swing, swing, wtf the shock unfatigued it"
Dazai: "Iframe while you fast and puts water behemoths into shock thats kinda funny."
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