Magi Description:
Huge fiery meteor; increases Fatigue gauge & deals fire DMGAction:
Summons huge meteors to stun and deal fire DMG anywhere on the map
Cooldown:
120 SecondsReview:
Global range! (Love magis that are global range so i can cast it safely LOL) But has a long cooldown. 4 meteors will go raining down on the behemoth and deal damage. If the behemoth is fast moving then there's a high chance missing
Rating:
I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.
Lets hear em from the Elites!
Chronos: " Ez to miss"
Aikeva: " Decent Damage and Global Range. But slightly longer than average charge time. Comment: Decent Magi (For fire)"
Kiyodo: "Deals moderate DMG and can be cast globally. Can be casted at a safe distance to avoid interruptions. Great for sets without anti-stagger utility."
Dazai: "First magi I ever had. Still helps me till this day from time to time"
Lets hear em from the Elites!
Chronos: " Ez to miss"
Aikeva: " Decent Damage and Global Range. But slightly longer than average charge time. Comment: Decent Magi (For fire)"
Kiyodo: "Deals moderate DMG and can be cast globally. Can be casted at a safe distance to avoid interruptions. Great for sets without anti-stagger utility."
Dazai: "First magi I ever had. Still helps me till this day from time to time"
Preview of the Magi from Dragon Project Global
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