Monday, March 27, 2017

[SS Magi] Neptune's Impaler

Magi Description: 

Huge spear impales enemy with earth DMG; slows & weakens lightning enemies
fills fatigue gauge by a little

Cooldown: 

135 Seconds

Review:

My favourite earth magi! (as of 01/04/2018). (Eventhough it says Neptune Impaler, apparently it's an earth magi). High Single Burst damage, Auto aims, gives Slow (Reduce move speed) and Weak (Reduce attack speed) debuff, and it is one of the very few magi that can hit flying behemoth/behemoth while on air. It also fills the fatigue gauge by a little. However it has long charge time and cast time. Its a pure damage earth magi so it's best combined with Cloak/Tranquil.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Chronos: "best ggwp"

Kiyodo: "The slow and weaken effects from this magi are extremely useful against high mobility lightning behemoths, like Delirious Khong and Dark Leviathan. With global range, high burst DMG, and a decent channel time, this magi is quite powerful. Useful for dealing 100k+ DMG to behemoths during BINGO events."

Tempest: "A very powerful, auto tracking (will hit behe regardless of the range) andcan be cast from anywhere and hit. Single target so it's not good at killing mobs on field and has sluggish fill rate"

Dazai: " Funniest magi I have ever seen. It does great damage, it slows down atk and move speed if your behemoth is lightning to. Now thats just mean. I would recommend picking up one."



Preview of the Magi from Dragon Project Global



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