Monday, March 27, 2017

[SS Magi] Earth's Arsenal

Magi Description: 

Summons weapons to pierce x5; earth DMG

Cooldown: 

120 Seconds

Review:

This was the first earth magi i got and... I never use it ever since..
Long charge time and animation, frequent miss on fast moving behemoth, short range and average damage. However, it has 5 hit attack thus it's good for breaking (if it hits LOL). You will have to consider the behemoth position when casting as 5 hits takes time, and if you manage to break it in the first few hits, the behemoth will be pushed back so not all your hits might land.

Rating:

I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.

Lets hear em from the Elites!

Chronos: "Aim... crap it moved"

Kiyodo: "Has the potential to break multiple parts since it hits 5 times, but the DMG is below average. Cast direction can be changed while channeling, but not during cast. This is one of the few magi that can hit flying behemoths, but most flying behemoths don't stay in the air for very long. Nor do they fly perfectly still so that your hits actually land."

Tempest: "Five hits, Fast cast and Good Damage. However it is an old magi (outdated) (as of 29/03/2018). Part break (therefore may miss a few shots), sluggish fill rate and close range"

Dazai: "Isnt a heat seeker magi but it does somewhat good damage. It takes a little to long to cast for it not having anti stagger."



Preview of the Magi from Dragon Project Global

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