Magi comparison
|
Vita Aegis
|
Quad Aegis
|
Altair Sphere
|
Escape Crown
|
Damage soaking capacity
|
100% max HP shield
|
200% max HP shield
|
Fixed durability1, lasts 60 seconds if not broken
|
3 hits
|
Heal
|
500HP instantly, 500HP over 20s (1k total)
|
No
|
No
|
No
|
Charge time (s)
|
120
|
120
|
120
|
100
|
Ability to charge while in use
|
No
|
No
|
Yes
|
No
|
Immunity to status effects (burn, poison, grab, blind, bind, etc)
|
No2
|
No2
|
Yes
|
Yes
|
Excess damage absorbed
|
No
|
No
|
Yes
|
Yes
|
Dispelled on rage
|
Yes
|
Yes
|
No
|
Yes
|
Target
|
Self, mobile
|
Self, mobile
|
Fixed location, party
|
Self, mobile
|
Carries over to next fight
|
Yes
|
Yes
|
No
|
Yes
|
Anti-Stagger
|
Yes
|
Yes
|
Yes3
|
Yes3
|
1: The
durability of Altair sphere is fixed and unaffected by player HP or Def.
2: While
Vita and Quad Aegis does not provide immunity to status effects, the shields do
not take damage from burn and poison. Damage is dealt directly to the player’s
HP until the player reaches a minimum of 1 HP.
3: Prevents damage thus preventing stagger.
3: Prevents damage thus preventing stagger.
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