ShiShui: Can you tell us a little bit about yourself Hunter?
Karyu: Hi there! I am Karyu. I believe some might heard about me but I'll introduce myself again. I am currently the main admin of DP discord community server and also the leader of LR - Lux Regalia. I've been playing Dragon Project since the start of release in JP server. DP is definitely one of my favorite game on mobile platform, since it have fairly easier control and gameplay, and the style is really suitable. I believe most people who played Monster Hunter before will understand how you love this similar game style. As for my hobby in DP, I do love sharing thoughts about mechanics of the game to others. I don't have a particular weapon that I like, therefore I enjoy using each weapon and each type. Making the database is one of my biggest satisfaction to contribute to the global server, and I glad it helped out a lot of players by planning their future sets. However, there are something that the database didn't cover. Therefore today I'm glad Shishui had invite me to here, and I will be talking about status effects performed on behemoths.
ShiShui: I cant wait to learn from you Karyu!!
Shishui: Hmm.. I know there are status ailments like Paralyze, Poison, Burn that we can inflict on the behemoth.. And the level of effectiveness towards different elemental behemoth varies right? Can you tell us more about that?
Karyu: There are a varieties of status effect exist in DP, both on characters and behemoths. Here is a chart that shows the effectiveness of each status effect (and I included the future status as well)
Karyu: As you can see, the status effects are divided into 3 categories. The effectiveness will affect the speed of applying the status onto the behemoth. The "No effect" category are specific status that could only apply to specific elemented behemoth, while the others are general status.
Karyu: Before talking more about effectiveness, I'm sure that most people misunderstand how status effect works. They don't apply by chance (e.g. you have 10% chance to paralyze this behemoth), but as rate (in terms of qunatity) instead. Imagine there is a hidden gauge for each (general) status similar to the fatigue gauge that is directly shown under the behemoths' HP bar. By casting attack that imflicts status effect, you will gradually fill up the status gauge according to the fill rate that each attack gives.
Shishui: Wow that's interesting! 😲 If thats the case.. Does that mean the rate of filling up the "Status gauge" varies accordingly to whether they come under the "Effective" column or "Highly resisted" column? How does it work?
Karyu: Yes, now back to the chart I just showed you. Each behemoth element have their own resistance to each status effect. Therefore, the "Effective" category is status that the element don't resist as much (or close to none), in other words, it don't interfere the status effect fill rate. On the other hand, the "Highly resisted" category is where the element greatly lowers the fill rate of that status. This is why it takes so many attacks in order to paralyze a lightning or earth behemoth (yes they can be paralyze, not impossible), or to freeze a lightning or water behemoth. There is a great misunderstanding that some general status won't apply to some element, which is wrong.
Shishui: Wait.. I have a burning question!! Does Thundering Hysteria fill the "Status gauge" faster than Neurotoxin since one is ranked SS and the other is ranked B?.. It's weird that i felt no difference between using the two x.x
Karyu: Just as mentioned, the fill rate depends on the attack, no matter from magi or from your own attack. And yes, I'm gonna quickly touch on Neurotoxin and Thundering Hysteria. Both magi grants you the ability where weapon can fill up paralyze. However, the fill rate doesn't depend on the rarity of the magi, but the attack you perform, which means both magi only gives the paralyze enchant, but Thundering Hysteria doesn't have a "higher rank" paralyze imagined by some people. What do I mean by the attack performed is basically the mechanics of the weapon. Normal attack tends to give lower fill rate, whereas some charge attack or dodge attack gives higher fill rate. Just for example, if you compare a full normal combo from a db and lethal draw from soul gs, you'll find that soul gs easily paralyze the behemoth in 3-4 LD on water and fire behe, whereas it takes about 5-6 full sets of normal combo (and fully hit) on db. You may want to try out and you'll see what I mean.
Shishui: Welp.. There goes my Thundering Hysteria.. a fodder 😐
Shishui: Does the rate of filling up the "Status gauge" decrease the next time i inflict the same status ailment on the behemoth?
Karyu: As for element-specific status, it doesn't work in a similar way. Yes, you will find that the more times you inflict the same status on a behemoth, the resistance gets higher everytime and it takes more time to apply the status again. However, for element-specific status, you will find that it applies every time you hit. Since they only work on 1 element, they are guaranteed that the status is applied. Therefore you will see your Falling Stars burn earth behemoths everytime it lands, or shock a water behemoth to get it knocked back like a noob.
Note: Holy bind needs to stack up the number of attacks in order to bind a dark behemoth
Shishui: Ahhhh i see i see!! What about rage mode? Does it affect the rate of filling the "Status gauge" too?
Karyu: Rage is another main factor that affect status effect. As behemoth enters rage mode, magi damage dealt on behemoth is reduced by 75%, and their resistance to general status are greatly increased. Some might experience that it takes a lot of paralyze hit to paralyze a water behemoth after it rages. Just imagine the "Effective" category moves to "Highly resisted". This also works to fatigue, and it's quite noticable that the fatigue fill rate gets lower once the behemoth rages. However, element-specific status can still guarantee applied onto a raged behemoth.
Shishui: Wow i definitely learnt alot from you today! Thank you for sharing with us Karyu!
Karyu: Thank you for your time in reading this sea of words. Hope you guys won't get buzzed by the essay and find it useful!
Thank you this is really Helpful info,and yes i love DP because it's similar to MH
ReplyDelete