Magi Description:
Recovers your HP and creates an area where you and allies can recover HP for 16 seconds.Heal Amount
800 + 750 HP
Cooldown:
90 SecondsReview:
Fast charge time, and gives high overall heal! (Heals 800HP initially and 750HP over time for 16 Seconds). It is a pure HP healing skill with no other gimmicks other than healing. You can also heal your allies when your allies is within the healing AOE but the AOE is quite small as compared to other healing magi like Pure Cure.
Rating:
I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.
Lets hear em from the Elites!
Kiyodo: "Provides a very small healing circle around the caster, heals for 800 HP, then provides a 50 HP HoT for 8 ticks every 2 seconds. This heal should not be considered for group healing, but the total heal overall is relatively strong. By the time the HoT runs out, you should be able to cast this magi again. A wise choice to counter DoT effects like poison, freeze, and burn."
Lets hear em from the Elites!
Kiyodo: "Provides a very small healing circle around the caster, heals for 800 HP, then provides a 50 HP HoT for 8 ticks every 2 seconds. This heal should not be considered for group healing, but the total heal overall is relatively strong. By the time the HoT runs out, you should be able to cast this magi again. A wise choice to counter DoT effects like poison, freeze, and burn."
Preview of the Magi from Dragon Project Global