Magi Description:
Spawns cubes which pursue the target. Deals Lightning DMG & decreases enemy's Lightning resistance by 50% for 10 secondsCooldown:
100 SecondsReview:
One of the popular magi along with Jupiter's Descent. (as of 23/04/2018) Fast charge time and cast time, decreases behemoth's lightning resistance by 50% for 10 seconds and it's long range! The multiple cubes are able to hit weak markers, increasing the fatigue gauge more quickly. However, on the other hand, the cubes hitting the weak markers would give GS users no chance to hit the weak markers which in turn might make it slower to fatigue enemies.
Rating:
I believe everyone have different playstyles. So instead of rating the Magi according to myself, i will include other player's opinion also. This way you can have a better overview of the Magi from different perspective.
Lets hear em from the Elites!
Kiyodo: "The consistent lightning DEF debuff makes this magi very useful for parties with lightning sets. Can also glitch out and continue attacking behemoths during animations where the players have no control, like against Mercurius' hurricane wipe."
Chronos: "2nd Best" (as of 03/04/2018)
Dazai: "That debuff is so good I wanna cry and its long range."
Crzyapple: "Must have magi for Lightning user, The best element defense debuff we can have that make lightning element OP" (as of 15/12/2018)
Lets hear em from the Elites!
Kiyodo: "The consistent lightning DEF debuff makes this magi very useful for parties with lightning sets. Can also glitch out and continue attacking behemoths during animations where the players have no control, like against Mercurius' hurricane wipe."
Chronos: "2nd Best" (as of 03/04/2018)
Dazai: "That debuff is so good I wanna cry and its long range."
Crzyapple: "Must have magi for Lightning user, The best element defense debuff we can have that make lightning element OP" (as of 15/12/2018)
Preview of the Magi from Dragon Project Global